All Addons
Maps Weapons Backgrounds Models Save Wire Pack Dupes Stargate Vehicle Sounds Skins Other STool NPC Scripts
Addon Entry
Now supporting the newest garrysmods.org
New : UserScript to add a search button to any garrysmod.org download page Script Page Install It!
New : UserScript to add a search button to any garrysmod.org download page Script Page Install It!
Mirrors
There are no mirrors, request one in the comment section below.
There are no mirrors, request one in the comment section below.
File: | Demoman Sticky Launcher Final |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=46145 |
Description: | youtube video: http://www.youtube.com/watch?v=Bww1f9dBEyk (no lame techno music!) facepunch thread: http://forums.facepunchstudios.com/showthread.php?t=581148 this is the final version of this swep. the weapon has almost been completely overhauled yet again and is a FULLY FUNCTION REPLICA! currently the only "bug" that i dont really care about fixing are some reload animation glitches when you try to fire when reloading - it will instantly revert back to the idle animation. this cant really be fixed unless youre playing team fortress 2, so deal with it. i worked on this for two days so credits go to me (somicide/phrostwave/whatever) for taking the time and effort to do this and for publicly releasing it as well (could have taunted with it but nah, thats douchechill). a small bit of code (reload) is by team garry as well. you are free to learn from this, but i ask that you DO NOT upload this in some swep pack. do something original with it, and give some credits for my time and effort. changelog 1: - initial release on july 28 changelog 2: - critical stickybombs added - made normal stickybombs more visible - re-released same day changelog 3: - fully implemented the system to detonate old bombs in order when more than 8 are placed - added text to lower-right hud that shows placed stickybombs - decreased normal stickybombs damage and damage radius - increased critical stickybombs damage and damage radius - made the critical stickybombs effects a little better to match the real critical stickybomb particles (theyre homemade :P) - removed the layering of the stickybomb explosion sound to reduce lag on older audio cards, and so its not noisy - re-released same day changelog 4: - removed custom critical effects - added tf2 critical stickybomb effects - added functioning charge-shot system - added detonate sound (actual in-game sound, but not what youre thinking probably - better than nothing) - added charge % to vgui - added ability to stop reloading if user primary fires - fixed a possible vectoring issue |
Image: | |