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File: Demoman Sticky Launcher Final
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=46145
Description: youtube video: http://www.youtube.com/watch?v=Bww1f9dBEyk (no lame techno music!)
facepunch thread: http://forums.facepunchstudios.com/showthread.php?t=581148

this is the final version of this swep. the weapon has almost been completely overhauled yet again and is a FULLY FUNCTION REPLICA!
currently the only "bug" that i dont really care about fixing are some reload animation glitches when you try to fire when reloading - it will instantly revert back to the idle animation. this cant really be fixed unless youre playing team fortress 2, so deal with it.
i worked on this for two days so credits go to me (somicide/phrostwave/whatever) for taking the time and effort to do this and for publicly releasing it as well (could have taunted with it but nah, thats douchechill). a small bit of code (reload) is by team garry as well.

you are free to learn from this, but i ask that you DO NOT upload this in some swep pack. do something original with it, and give some credits for my time and effort.

changelog 1:
- initial release on july 28

changelog 2:
- critical stickybombs added
- made normal stickybombs more visible
- re-released same day

changelog 3:
- fully implemented the system to detonate old bombs in order when more than 8 are placed
- added text to lower-right hud that shows placed stickybombs
- decreased normal stickybombs damage and damage radius
- increased critical stickybombs damage and damage radius
- made the critical stickybombs effects a little better to match the real critical stickybomb particles (theyre homemade :P)
- removed the layering of the stickybomb explosion sound to reduce lag on older audio cards, and so its not noisy
- re-released same day

changelog 4:
- removed custom critical effects
- added tf2 critical stickybomb effects
- added functioning charge-shot system
- added detonate sound (actual in-game sound, but not what youre thinking probably - better than nothing)
- added charge % to vgui
- added ability to stop reloading if user primary fires
- fixed a possible vectoring issue

Image: Demoman