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File: js_bp_development_v2.zip
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=75801
Description: Same as version 1 this file for 8 level build puzzle battery insertion map creation.

This file also only requires Valve Hammer. Garrysmod is not required. File based upon js build puzzle maps.

File is the same base entity structure for an eight level map. Texture and brush design is still up to the mapper to decide. Although there are some textures included. As before, mapper needs to view and understand why everthing is where it is at. Mapper beware as moving things around may cause problems.

This VMF file has a larger lobby. The levels are small because they just give basic entity structure of getting in, out and finishing. Included are new entities for spawning items into map. Example: doors, vorts, crates, explosive barrel, cinder block, and tire. Two rooms have exceptions as one is a crane level and the other has saw blades. Upon entering the level eight there is an ignite brush.

There is no crouch/spawn for getting guns like early maps. The monitor display is not automatic rotation and requires use key to turn cameras on ond off. Door eight still opens sideways. Battery glitching is still impossible. Included entities are ai_relationship for NPC's and a logic_auto that removes the trigger brush entities for sv_cheats and alien health. There are commands for zombies, but remember zombies usually crash servers.

Noob mapper beware. Examine level six, the main box and notice the lower brush is not 32 units. Brush taller as to enclose the prop_static ladder entity. Entities outside of world cause problems with compiling...remember moving things around may cause problems and this is what I'm talking about.

Download and have a go!

Image: js_bp_development_v2.zip