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File: Nerfball.zip
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=97997
Description: Simple SWEP fires white ball which bounce and disapperas after around 20 seconds.

In the air_ball ENT file edit "if self.life > 70 then" Increasing teh number by 10 adds roughly 3 seconds of "life" to the ball.

If you want to change the scale of the model of the ball add

self.Entity:SetModelScale(Vector(0.5,0.5,0.5)) into teh initialise function this will half the size of the ball but slighlty messes up the interactions to the world.

Thanks

Image: Nerfball.zip