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File: Shadow's Diffusible bomb.zip
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=88854
Description: OUtDATED!!!!!!!
New Version: http://www.garrysmod.org/downloads/?a=view&id=90463

This is my Advanced dupe bomb. Instructions to change the bombs is in the read me, along with how to solve it.

ALL credit goes to me for making it, But I was inspired by
http://www.garrysmod.org/downloads/?a=view&id=20062

If it gets 500 downloads, I"ll fix the timer, and 1000 downloads I'll add in a few suggestions in the thread (If any) and possibly any ideas I think of for it :D

You need Phx 3
Wiremod (Svn)
And Garrys bomb's (For the pre- wired version)

ALSO: There is a lua in it, New 2. Delete it once you download it. It's useless, and only there so it could be uploaded.

To install: Put the 2 Txt files into Data:Advanced duplicator Not the read me.

Enjoy.

Note: There are a few bugs in v1

These include:

Screens colliding with 2 speakers (Minor)
Bomb not going off at 599 seconds (Mild- minor)
And the sound loop not working

Sound loop, and bomb exploding are fixed by replacing this, and the screens- speakers colliding is so minor it doesn't need fixing.
Those are all i could find. If you care enough to want to fix it, Replace the Left E2 chip's code with this:


@name Boom!
@inputs C Add Val Timer
@outputs Sound1 Sound2 Weld Boom Diff Time Reset S1 S2 Ind1 Ind2 Ind3 Ind4 Ind5 Ind6 Ind7 Ind8 Ind9
@persist

if (C) {Weld=0} else {Weld=1}
if (Add==Val) {Diff=1} else {Diff=0}
if (Add!=Val) {Boom=1}
if (Add==0 & Timer<=597) {Boom=0}
if (C) {Time=1} else {Time=0}
if (Diff|Boom) {Reset=1} else {Reset=0}
if (Timer>=598) {Boom=1}

if (C) {S1=round(abs((600-Timer)/60))} else {S1=0}
if (C) {S2=round(abs(Timer-600))}

if (C) {Ind1=1} else {Ind1=0}


if (Val==1) {Ind2=1}
if (Val==2) {Ind2=1}
if (Val==3) {Ind3=1}
if (Val==4) {Ind3=1}
if (Val==5) {Ind4=1}
if (Val==6) {Ind4=1}


if (Val==1) {Ind5=1}
if (Val==2) {Ind5=1}
if (Val==2) {Ind6=1}
if (Val==3) {Ind6=1}
if (Val==3) {Ind7=1}
if (Val==4) {Ind7=1}
if (Val==4) {Ind8=1}
if (Val==5) {Ind8=1}
if (Val==5) {Ind9=1}
if (Val==6) {Ind9=1}

if (C==0) {Ind1=0}
if (C==0) {Ind2=0}
if (C==0) {Ind3=0}
if (C==0) {Ind4=0}
if (C==0) {Ind5=0}
if (C==0) {Ind6=0}
if (C==0) {Ind7=0}
if (C==0) {Ind8=0}
if (C==0) {Ind9=0}


if (C) {Sound1=1}
if (Diff) {Sound1=0}
if (Boom) {Sound1=0}
if (Boom) {Sound2=0}
if (Diff & C==1) {Sound2=1} else {Sound2=0}

if (Timer<119 & C) {Sound1=1}
if (Timer==120) {Sound1=0}
if (Timer>121 & Timer<240) {Sound1=1}
if (Timer==240) {Sound1=0}
if (Timer>241 & Timer<360) {Sound1=1}
if (Timer==360) {Sound1=0}
if (Timer>361 & Timer<480) {Sound1=1}
if (Timer==480) {Sound1=0}
if (Timer>481) {Sound1=1}

Image: Shadow's