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File: | Damage Modifier 1.2 |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=93364 |
Description: | 1.2: + Damage Modifier now modifies the pushing force of a damage type! /\ Fixed Dissolve damage not resetting when pushing the Reset Settings button 1.1: + Added in 4 new damage types /\ Fixed Damage Modifier conflicting with Simple Prop Protection (!) /\ Minimum damage scale is now 0 /\ Maximum damage scale is now 5 /\ Changed 'Crushing Damage Multiplier' to 'Prop Collision Damage Multiplier' Q: What's this? A: This is a mod that lets a server admin modify the server's damage amount Q: How does it work? A: The minimum multiplier of a damage type is 0.2, and the maximum multiplier of a damage type is 4.0. So for example, damage done by bullets is 100%, if we set the multiplier to 2.5, bullets will deal 250% of normal bullet damage. Same with other damage types. APPLIES GLOBALLY, TO EVERY NPC/PLAYER/ENTITY. Q: How do I use this? A: Either use your server's console to modify the settings (mul_<damage name>(NOT mul2_<damage name>!)) or use a menu located in: Q > Utilites > Damage Control > Admin. Q: Is it exploitable? A: No, it's not. I tested this script on a server with 4-5 people, no exploits detected. |
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