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File: AEntity (Propulsifier v1.5)
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=104788
Description: ---EDIT--------------------
for those who care, i have yes, resumed working on this after a long delay. I am sorry it's taken so long to get a fairly simple update out but it will come. here is the plan for v 1.6
---NEW FEATURES ARE AS FOLLOWS:
=Level of control slider bar to say how much a person can control the sliding, will only have on and off to start with but will soon add more after the update
=repulsion finally working right
=props being affected
=more option such as killing someone who touches it or deleting a prop or stealing their gravity/taking (stealing would be that it literally adds the gravity from the object to itself) OR GIVING GRAVITY (pour about 5 of these objects on someone and you could make them so heavy XD); igniting/extinguishing people who touch said object and anything else i can think of (perhaps a noclip plate that when you touch you get noclip :?)
=a course and also some wire creation that simulate this tool such as using forcers for repulsion and my own personal faithplate e2 :D
===recommended that you get before the next release: waterizer for the courses, wiresvn and phxsvn for the courses








AEntity (short for ActingEntity as it will show up in your tools list for now) allows you to allow a prop to alter the way you react with it...and later, the way it reacts with you (v1.6-v2.5)
For example, by setting minpropulsion to 0 and maxpropulsion to 10000, rate to 10 and friction to 5, also repulsion to 0: you can make a prop accelerate the person who runs on them.

KNOWN BUGS*****
--Repulsion currently requires you to press jump while touching the prop
--minpropulsion doesn't take effect until you have some x/y velocity
--repulsion only shoots straight up (that wont be fixed for awhile and when it is, you can change it back to this mode just in case you make some courses with this current tool)
--when using on a server your connected to, the screen shakes a little bit, though the affects are still the same

Plans for v1.6
--Option to make repulsion work without user having to jump
--more ways for the entity to act with you
--minpropulsion working all the time, even when you don't have momentum (by means of getting which way you are facing, then sending you that way :D
--MAKE PROPS REACT WITH THE ENTITY; currently I did not add that feature because I wanted to get this out to you guys so you can start using it.


Going to take a short break because of all the stuff thats going on right now, but don't worry, it won't be too long :p

----CREDITS
Nyan~ (for his waterizer tool that I used as a base)
God (for my brain)

Image: AEntity