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File: | gm_forest_construct_v1.2 |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=115686 |
Description: | FP thread: http://www.facepunch.com/threads/1043737-Gm_forest_construct_v1.2?p=27074437#post27074437 *THIS MAP REQUIRES EP2, SORRY* *V2 IS IN PROGRESS* This is version 1.2 of gm_forest_construct, with some improvements to the looks of the map. I wanted to create an original map, and after much thinking I came up with this idea - to integrate a gm_construct-like feel into a realistic environment. Possibly one of the best things about the map is that none of the forest is restricted by player clips. Features: -gm_construct-ish building -road going accross the map with a bridge underneath it -a couple of dirt tracks -trees, trees and more trees, each painstakingly positioned not to be floating above the ground -Cubemaps (control reflective objects) -Soundscapes (create background sounds to add to the atmosphere) -HDR lighting with adjusted bloom and exposure -Simple 3D skybox -Optimized draw distances and some hint brushes, basically the map shouldn't be *too* laggy if you have a decent GPU. -Icon in the map gallery Possible features for future version 2: -Bunker/sewer tunnel system -Map up to 4x larger -More buildings, i.e; shacks, decrepid factory? -More natural features such as lakes and rivers -More detail (rocks and stuff?) Requests/proposals for more new features are welcome --==NEW FEATURES IN v1.2==-- -improved 3D skybox - hills and the road continues into the skybox and tunnels into the hills -extended map boundary slightly to seamlessly fit to the 3D skybox -removed the bunker entrance and room - it was useless (will still have the bunker in v2) -smoothed out the paths so driving is less like doing so over dead bodies Enjoy :) |
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