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File: gm_forest_construct_v1.2
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=115686
Description: FP thread: http://www.facepunch.com/threads/1043737-Gm_forest_construct_v1.2?p=27074437#post27074437

*THIS MAP REQUIRES EP2, SORRY*

*V2 IS IN PROGRESS*

This is version 1.2 of gm_forest_construct, with some improvements to the looks of the map. I wanted to create an original map, and after much thinking I came up with this idea - to integrate a gm_construct-like feel into a realistic environment. Possibly one of the best things about the map is that none of the forest is restricted by player clips.

Features:
-gm_construct-ish building
-road going accross the map with a bridge underneath it
-a couple of dirt tracks
-trees, trees and more trees, each painstakingly positioned not to be floating above the ground

-Cubemaps (control reflective objects)
-Soundscapes (create background sounds to add to the atmosphere)
-HDR lighting with adjusted bloom and exposure
-Simple 3D skybox
-Optimized draw distances and some hint brushes, basically the map shouldn't be *too* laggy if you have a decent GPU.
-Icon in the map gallery

Possible features for future version 2:
-Bunker/sewer tunnel system
-Map up to 4x larger
-More buildings, i.e; shacks, decrepid factory?
-More natural features such as lakes and rivers
-More detail (rocks and stuff?)
Requests/proposals for more new features are welcome

--==NEW FEATURES IN v1.2==--

-improved 3D skybox - hills and the road continues into the skybox and tunnels into the hills
-extended map boundary slightly to seamlessly fit to the 3D skybox
-removed the bunker entrance and room - it was useless (will still have the bunker in v2)
-smoothed out the paths so driving is less like doing so over dead bodies

Enjoy :)

Image: gm_forest_construct_v1.2