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File: NPC_Battleground_v8.1
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=118835
Description:
OOOOUTTTT DATEEEEDDDDDD http://www.garrysmod.org/downloads/?a=view&id=118999
http://www.garrysmod.org/downloads/?a=view&id=118999
http://www.garrysmod.org/downloads/?a=view&id=118999
http://www.garrysmod.org/downloads/?a=view&id=118999
http://www.garrysmod.org/downloads/?a=view&id=118999

\\ WARNING: EP2 IS REQUIRED If you don't have it, enter the game and delete the trees or ERROR models.

Change log:
Bigger buildings able to be entered.
Forest/Trees
Hills/Ramps down to lower castle.
light_environment improved.
Bigger (WAYYY Bigger)
More npc_nodes
Bigger castle/forts
Lighting inside housed improved. ("Eh")





Hello, guys! It's me again with my maps "Npc_Battleground" This is version *8.1* and did not upload 8.0 because the castles didn't have lights and was fullbright, and was a LOT smaller, so yea.

This map features:

Npc nodes edited in Hl2 (some in hammer)

Castles/Forts, and houses.

Some nice displacements.

Sniper/edges where npcs can fight over.

Ramps for transportation or navigation for npcs to second floor.

MAX AMMOUNT OF NPC_NODES!!!!! <--- :D!

Oh yes, and once more thing when I talk about the info_node thing i mean the npcs can navigate everywhere. And i mean EVERYWHERE! That's why i call it a battleground, you can spawn npcs and tell them to go places or fight people by using these commands in colsole;

Bind j "npc_go
Bind h "npc_select

This will cause you to select an NPC by aiming at them by pressing H, and make them go some place by pressing J.
EDIT: Or you can just use Npc Control.

Thank you.


Image: NPC_Battleground_v8.1