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File: | NPC_Battleground_v8.1 |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=118835 |
Description: | OOOOUTTTT DATEEEEDDDDDD http://www.garrysmod.org/downloads/?a=view&id=118999 http://www.garrysmod.org/downloads/?a=view&id=118999 http://www.garrysmod.org/downloads/?a=view&id=118999 http://www.garrysmod.org/downloads/?a=view&id=118999 http://www.garrysmod.org/downloads/?a=view&id=118999 \\ WARNING: EP2 IS REQUIRED If you don't have it, enter the game and delete the trees or ERROR models. Change log: Bigger buildings able to be entered. Forest/Trees Hills/Ramps down to lower castle. light_environment improved. Bigger (WAYYY Bigger) More npc_nodes Bigger castle/forts Lighting inside housed improved. ("Eh") Hello, guys! It's me again with my maps "Npc_Battleground" This is version *8.1* and did not upload 8.0 because the castles didn't have lights and was fullbright, and was a LOT smaller, so yea. This map features: Npc nodes edited in Hl2 (some in hammer) Castles/Forts, and houses. Some nice displacements. Sniper/edges where npcs can fight over. Ramps for transportation or navigation for npcs to second floor. MAX AMMOUNT OF NPC_NODES!!!!! <--- :D! Oh yes, and once more thing when I talk about the info_node thing i mean the npcs can navigate everywhere. And i mean EVERYWHERE! That's why i call it a battleground, you can spawn npcs and tell them to go places or fight people by using these commands in colsole; Bind j "npc_go Bind h "npc_select This will cause you to select an NPC by aiming at them by pressing H, and make them go some place by pressing J. EDIT: Or you can just use Npc Control. Thank you. |
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