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File: | L4D - Blood Harvest Bridge |
Version: | None |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=113348 |
Description: | Don't just plop it down in your maps folder, you need to get GM_mount2 or use the vpk method found at the second link. Hello again! I have ported a version of Level 3 from Blood Harvest. .........However, there is one problem:I had to used fast lights so it wouldn't take 5 hours to compile...Still looks okay though. Requirements ------------ Left 4 Dead Garry's Mod A Decent Computer Of Course: A Brain that knows how to read. OPTIONAL!! --------- Gm_Mount2 ( http://www.facepunch.com/threads/896910-gm_mount2-Use-any-source-engine-content-in-GMod) Installation Instructions ------------------------- can be found at http://www.facepunch.com/threads/849989-L4D-s-No-Mercy-Street-(apartments)-map-ported-to-Garry-s-Mod. Bugs ------ -May lag on lower-end computers, if that happens, try and turn off the fog. -If you walls/floors have a sheen of pink/black, then enter mat_specular 0 in the console. {To get to the console, go into Options>Controls>Advanced>Enabled Developer Console} -I may have left a couple infected climbs. -If you get wierd models stuck in the air, then I messed up on the prop_statics -NOTE: It's either that, or it's because I have L4D2 and L4D mounted. -Some models such as the safe room doors and the water tower thing has been phonged to shit, just don't notice it. -May have a couple lag spikes here and there.....MAY!!!1 -Apparently the map is mirrored in the sky, this bug has been brought to my attention by Weenurs . Please comment if you have the problem. Leave comments and tips on improvements....Wait long enough and on the weekend I might use normal. Facepunch: http://www.facepunch.com/threads/1027852-Left-4-Dead-Blood-Harvest-3rd-Level-Ported-to-Gmod?p=26130172#post26130172 |
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