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File: Green Shift 1.06
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=125527
Description:
YOU'LL NEED TO GET THE CONTENT FIRST IN ORDER FOR THIS GAMEMODE TO WORK. IF YOU ALREADY DOWNLOADED IT - YOU DON'T NEED TO GET IT AGAIN. IF UPON COMPLETION OF DOWNLOAD IT SAYS THAT THE ARCHIVE IS CORRUPTED, IT MEANS THAT THE DOWNLOAD GOT INTERRUPTED AT SOME POINT. YOU CAN GET IT HERE:

http://filesmelt.com/dl/content_GS.zip
http://www.megaupload.com/?d=RI4QC6HY
http://www.mediafire.com/?ff81f5aj3g1kdla

1.06:
+ Added in 10 more Unlockables
+ Added in 2 more Personal Attributes
/\ Re-made unlockables:
* Instead of being able to unlock everything, there is now a level system
* You get experience for: killing enemies, giving team mates medkits, giving team mates ammo, repairing team mates' armor, completing objectives
* After leveling up, you get one skill point to spend on various skills
* The only way to re-align them, is to press the "Reset All" button and re-start from level 0
* Maximum amount of levels is pre-defined, but the calculation for amount of levels is: amount of unlockables divided by 2 (i.e. 20 unlockables = 10 levels)
/\ Shotguns now reload faster with the "Agile Hands" Personal Attribute
/\ Fixed a few bugs involving accuracy and increasing/decreasing personal attributes/unlockables
/\ Jump height now has a fixed value
/\ Added more checks to prevent spectators spawning with guns
/\ A small tweak to weapon animation switches
/\ Crosshair is now smoother
/\ Updated the readme for server owners, read it please

This gamemode is based on Brink and Battlefield: Bad Company 2.

Features:
- 2 teams:
- Rebels
- Combine

- 4 classes:
- Recon
- Engineer
- Assault
- Medic

- 30 weapons all of which are customizable in one way or another without the use of multiple viewmodels (!):
- 4 aim-assisting attachments
- M203 underslung grenade launcher
- silencer/suppressor or whatever it's called
- Vertical grips
- Beta C-magazines
- The weapons use my "Customizable Weaponry" as a base

- Climbing system

- Ammo types (magnum, hollow-point, armor-piercing and slug ammo types)

- Game types:
- Search and Eliminate
- Communications sabotage
- Supply Depot
- Team deathmatch

Right. Now you're most probably thinking "what do the attachments do?" or "what do classes do?".

Classes:
- Recon:
* Role - infiltrate (main)/assassinate/hit and run/weaken.
* Has access to pistols and light SMGs.
* Fastest movement speed.
* Has full access to climbing system.
* Can become invisible (not completely) for 20 seconds. Moving around causes cloak to drain faster
* Special item - knife. Backstab = instant kill, frontal assault = 15 damage points. 1 second delay between knife attacks.
* 80HP.
* 40AP.
* Starts out with 1 med kit.

- Engineer:
* Role - support (main)/infiltrate.
* Has access to pistols, SMGs and shotguns.
* Fast movement speed.
* Has near-full access to climbing system.
* Special item - armor vest. Can repair teammates' armor.
* 85HP.
* 85AP.
* Starts out with 1 med kit.
* Starts out with 4 armor vests

- Assault:
* Role - push (main)/support.
* Has access to all weapons.
* Medium movement speed.
* Has limited access to climbing system.
* Special item - ammo kit. Can resupply teammates' ammo.
* 100HP.
* 50AP.
* Starts out with 1 med kit.
* Starts out with 4 ammo kits

- Medic:
* Role - support (main)/push.
* Has access to pistols, SMGs, ARs.
* Medium movement speed.
* Has limited access to climbing system.
* Special item - med kits. Can give med kits to teammates or use them himself. 1 med kit restores in 7 seconds
* 110HP.
* 55AP.
* Starts out with 5 med kits.

- MED KITS HEAL 25 HEALTH PER MED KIT.
- ARMOR KITS RESTORE ARMOR TO MAXIMUM ARMOR
- AMMO KITS FULLY RESUPPLY BOTH A PLAYER'S PRIMARY AND SECONDARY WEAPONS' AMMO

Movement system:
Full access:
* Wall run 3 times
* Grab onto stuff
* Pull self up
* Shimmy
* Wall-jump

Near-full access:
* Wall run 2 times
* Grab onto stuff
* Pull self up
* Shimmy

Limited access:
* Wall run 1 time
* Grab onto stuff
* Pull self up


Image: Green