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File: RPG-7 SWEP 1.2
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=126112
Description:
1.2:
+ Added in a new missile mode - Position-marked:
* To use it, select it, look somewhere, and press your secondary attack button. After that, you should hear a *beep* sound and you can fire. If you do not set the position, it will just behave like in Manual missile mode.
* Pressing your RELOAD KEY with a loaded RPG-7 will clear the marked position
* Missiles in this mode have an arm time of 0.2 second

+ Added in a bit of description for each missile mode on the missile mode display bar

/\ Improved the unweld/unrope/etc. feature:
* Now props will unfreeze, unweld, etc. only if the prop receives enough explosive force from the rockets
* So, if a prop's weight is 600, it'll need to get hit by 2 rockets in order to unfreeze, unweld, etc. and to fly away from the explosion
* Velocity added to props is now also dependent on their weight - heavier props fly less distance

/\ Now you won't be able to fire out a missile if you're facing a wall
/\ Increased the distance away from the player that the missile gets fired from by 5 units
/\ Fixed the explosion effect not getting precached
/\ Increased cone of check on heat-seeking missiles

Features:
- 4 missile modes:
* Manual (100% speed)
* Heat-seeking (87% speed)
* Laser-guided (75% speed)
* Position-marked (87% speed)

- Custom particle effects for explosions and rocket trails
- Custom viewmodel (not by me)
- Fully compatible both in singleplayer and multiplayer
- Missiles unweld/unrope/etc. physical objects and send them flying away from the explosion
- Missiles run out of fuel in 5 seconds
- While the missile still has fuel, it emits a light and creates particle effects

Missile modes:

- Manual:
+ 100% speed
+ Can reload after firing out a missile
- Missiles are affected by gravity
- Fired out missiles have an offset

- Heat-seeking:
+ 87% speed
+ Can reload after firing out a missile
+ Missiles are not affected by gravity, if they find a target
- Missiles do not distinguish between friend or foe
- A Heat-seeking missile will always fly after another rocket, even if there are living beings nearby
- Fired out missiles have an offset unless the missile finds a target

- Laser-guided:
+ 75% speed
+ Missiles are not affected by gravity
+ Clicking your primary attack button after firing out a missile lets you turn off ignition on the rocket, turning it into an artillery shell
- Can reload only if there are no active missiles fired out by the owner
- Moving around causes the missile to twitch

- Position-marked:
+ 87% speed
+ Flies towards the position you marked
- Not affected by gravity, if a position has been marked
- Fired out missiles without a marked position have an offset

Credits were given to the model makers since version 1.0, in a .txt file called "Model credits". Shut the fuck up already, Matija Novosel.

Image: RPG-7