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File: | RPG-7 SWEP 1.2 |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=126112 |
Description: | 1.2: + Added in a new missile mode - Position-marked: * To use it, select it, look somewhere, and press your secondary attack button. After that, you should hear a *beep* sound and you can fire. If you do not set the position, it will just behave like in Manual missile mode. * Pressing your RELOAD KEY with a loaded RPG-7 will clear the marked position * Missiles in this mode have an arm time of 0.2 second + Added in a bit of description for each missile mode on the missile mode display bar /\ Improved the unweld/unrope/etc. feature: * Now props will unfreeze, unweld, etc. only if the prop receives enough explosive force from the rockets * So, if a prop's weight is 600, it'll need to get hit by 2 rockets in order to unfreeze, unweld, etc. and to fly away from the explosion * Velocity added to props is now also dependent on their weight - heavier props fly less distance /\ Now you won't be able to fire out a missile if you're facing a wall /\ Increased the distance away from the player that the missile gets fired from by 5 units /\ Fixed the explosion effect not getting precached /\ Increased cone of check on heat-seeking missiles Features: - 4 missile modes: * Manual (100% speed) * Heat-seeking (87% speed) * Laser-guided (75% speed) * Position-marked (87% speed) - Custom particle effects for explosions and rocket trails - Custom viewmodel (not by me) - Fully compatible both in singleplayer and multiplayer - Missiles unweld/unrope/etc. physical objects and send them flying away from the explosion - Missiles run out of fuel in 5 seconds - While the missile still has fuel, it emits a light and creates particle effects Missile modes: - Manual: + 100% speed + Can reload after firing out a missile - Missiles are affected by gravity - Fired out missiles have an offset - Heat-seeking: + 87% speed + Can reload after firing out a missile + Missiles are not affected by gravity, if they find a target - Missiles do not distinguish between friend or foe - A Heat-seeking missile will always fly after another rocket, even if there are living beings nearby - Fired out missiles have an offset unless the missile finds a target - Laser-guided: + 75% speed + Missiles are not affected by gravity + Clicking your primary attack button after firing out a missile lets you turn off ignition on the rocket, turning it into an artillery shell - Can reload only if there are no active missiles fired out by the owner - Moving around causes the missile to twitch - Position-marked: + 87% speed + Flies towards the position you marked - Not affected by gravity, if a position has been marked - Fired out missiles without a marked position have an offset Credits were given to the model makers since version 1.0, in a .txt file called "Model credits". Shut the fuck up already, Matija Novosel. |
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