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File: Green Shift 1.11
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=126765
Description:
YOU'LL NEED TO GET THE CONTENT FIRST IN ORDER FOR THIS GAMEMODE TO WORK. IF YOU ALREADY DOWNLOADED IT - YOU DON'T NEED TO GET IT AGAIN. IF UPON COMPLETION OF DOWNLOAD IT SAYS THAT THE ARCHIVE IS CORRUPTED, IT MEANS THAT THE DOWNLOAD GOT INTERRUPTED AT SOME POINT. YOU CAN GET IT HERE:

http://filesmelt.com/dl/content_GS.zip
http://www.megaupload.com/?d=RI4QC6HY
http://www.mediafire.com/?ff81f5aj3g1kdla

1.11:
+ Added an automatic missing content notification system. It will also automatically copy a link to the content if a player does not have it.
+ Added a missing sound (don't forget to copy-paste the contents of the folder "content to be put in the server's folder" into your server's folder!)
+ Weapons' accuracy is now affected by turning
/\ Fixed a small error regarding the VIP and lives
/\ Fixed AHD not giving 25 EXP every 20 health points healed
/\ Changed the way objective texts work, which fixes several bugs
/\ Slightly balanced hip-fire spread on several assault rifles
/\ Slightly increased aimed accuracy on the M14 EBR
/\ Slightly changed how the data download/upload indicator looks like in the Communications Sabotage gametype
/\ Slightly changed how the remaining ammo cache/food crate indicator looks like in the Supply Depot gametype
/\ The "Butcher" Unlockable now does 75% (was 50%) damage to players and increases swing speed by 0.15 sec (was 0.1 sec)
/\ Changed the viewbob on Recon's knife
/\ More optimizations
/\ Improved G3A3's run pos
/\ Improved FN FAL's run pos

* Server owners, be sure to copy-paste the content to your garrysmod server's folder. Thanks.

Features:
- 2 teams:
- Rebels
- Combine

- 4 classes:
- Recon
- Engineer
- Assault
- Medic

- 30 weapons all of which are customizable in one way or another without the use of multiple viewmodels (!):
- 4 aim-assisting attachments
- M203 underslung grenade launcher
- silencer/suppressor or whatever it's called
- Vertical grips
- Beta C-magazines
- The weapons use my "Customizable Weaponry" as a base

- Climbing system
- Personal Attributes - perks which have both an advantage and a disadvantage
- Levels and Unlockables - eliminate enemies, help out team mates, complete objectives, level up and spend the skill points on 20 skills!
- Ammo types (magnum, hollow-point, armor-piercing and slug ammo types)

- Game types:
- Search and Eliminate
- Communications sabotage
- Supply Depot
- Team deathmatch

Right. Now you're most probably thinking "what do the attachments do?" or "what do classes do?".

Classes:
- Recon:
* Role - infiltrate (main)/assassinate/hit and run/weaken.
* Has access to pistols and light SMGs.
* Fastest movement speed.
* Has full access to climbing system.
* Can become invisible (not completely) for 20 seconds. Moving around causes cloak to drain faster
* Special item - knife. Backstab = instant kill, frontal assault = 15 damage points. 1 second delay between knife attacks.
* 80HP.
* 40AP.
* Starts out with 1 med kit.

- Engineer:
* Role - support (main)/infiltrate.
* Has access to pistols, SMGs and shotguns.
* Fast movement speed.
* Has near-full access to climbing system.
* Special item - armor vest. Can repair teammates' armor.
* 85HP.
* 85AP.
* Starts out with 1 med kit.
* Starts out with 4 armor vests

- Assault:
* Role - push (main)/support.
* Has access to all weapons.
* Medium movement speed.
* Has limited access to climbing system.
* Special item - ammo kit. Can resupply teammates' ammo.
* 100HP.
* 50AP.
* Starts out with 1 med kit.
* Starts out with 4 ammo kits

- Medic:
* Role - support (main)/push.
* Has access to pistols, SMGs, ARs.
* Medium movement speed.
* Has limited access to climbing system.
* Special item - med kits. Can give med kits to teammates or use them himself. 1 med kit restores in 7 seconds
* 110HP.
* 55AP.
* Starts out with 5 med kits.

- MED KITS HEAL 25 HEALTH PER MED KIT.
- ARMOR KITS RESTORE ARMOR TO MAXIMUM ARMOR
- AMMO KITS FULLY RESUPPLY BOTH A PLAYER'S PRIMARY AND SECONDARY WEAPONS' AMMO

Movement system:
Full access:
* Wall run 3 times
* Grab onto stuff
* Pull self up
* Shimmy
* Wall-jump

Near-full access:
* Wall run 2 times
* Grab onto stuff
* Pull self up
* Shimmy

Limited access:
* Wall run 1 time
* Grab onto stuff
* Pull self up

Image: Green