Addon Entry

Now supporting the newest garrysmods.org

New : UserScript to add a search button to any garrysmod.org download page Script Page Install It!

Mirrors

Mirror 1 - Show

File: Customizable Weaponry 1.221
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=127907
Description: YOU CAN GET "Extra Customizable Weaponry" HERE:

http://filesmelt.com/dl/Extra_Customizable_Weaponry_1.08_1.zip

YOU REALLY SHOULD DOWNLOAD IT, AS IT IS REQUIRED FOR THE NEW UPDATE TO WORK WITH THE EXTRA WEAPONS.

I just felt like I forgot to test something!

1.221:
/\ Fixed attaching a laser sight after attaching some other aim-assisting attachment making the aim-assisting attachment invisible

I am not going to set up an SVN. Get over it.

Ever wanted no additional viewmodels for various weapon attachments? Well guess what, this pack provides just what you wanted!

How to install:
1. Download and extract somewhere
2. Check if there is no duplicate folder called "Customizable Weaponry" inside
3. Cut/Copy-paste into your Addons folder
4. Enjoy!

Features
- Ironsights
- Dynamic accuracy
- Dynamic recoil
- Additional first-person effects, such as gunfire heat and gunfire smoke
- Crosshair customization in the Q menu (Q > Utilities > Customizable Weaponry > Client)
- Global weapon behaviour for server admins in the Q menu (Q> Utilities > Customizable Weaponry > Admin)
- Super loading/Bullet chambering
- Manual reload
- Optimized (only 2 DTInts and 1 DTFloat)
- Console variable that slightly changes the weapon's origins
- Full compability with addons such as WAC, SCars, etc (or at least it should be that way)
- Custom ammo types (5.56x45 NATO, 7.62x39, 7.62x51, etc)
- Mouse wheel based zoom with sniper rifles
- Damage is affected by distance
- Thin surface penetration (disabled at the moment)
- Moving your mouse fast decreases your accuracy
- Melee system. Bind a key to cstm_melee, and you can melee stuff with your weapon!

- 2 Firemodes (semi-auto/automatic):
* Taking aim with an assault rifle while using the semi-auto firemode slightly increases your accuracy

- Various other customizations in the Q menu (Q > Utilities > Customizable Weaponry):
* You can customize your crosshair
* You can turn off various parts of your crosshair
* You can toggle various effects for the SWEPs
* You can use different weapon origin positioning
* You can toggle a view bob effect when reloading (like in Battlefield: Bad Company 2 and the like)

- Weapon customization:
* 4 Aim-assisting attachments:
- ACOG scope
- Aimpoint scope
- EOTech 557 red-dot sight
- Docter red-dot sight

* M203:
- 3 Grenade types:
* HE 40MM Grenade (normal)
* CE 40MM Grenade (150% blast damage, 50% blast radius)
* Smoke 40MM Grenade

* Vertical grips
* Beta C-Magazines
* Suppressors are toggleable on most weapons, excluding shotguns
* Laser sights

- Ammo types:
- FMJ Ammo (normal)
- Hollow-point ammo
- Armor-piercing ammo
- Magnum ammo
- "Masher" ammo (special ammo for Model 627 in the "Extra" pack
- Incendiary ammo
- Explosive ammo (ammo for shotguns)
- Slug ammo (ammo for shotguns)

- Sprinting affects your weapon:
* Cannot reload while sprinting
* Cannot fire while sprinting
* Sprinting interrupts weapon reload

- Reload varies depending on how much ammo is left in the weapon:
* Reloading an empty weapon results in a longer reload
* Reloading a non-empty weapon results in a shorter reload
* Reloading a non-empty weapon leaves a single bullet in your weapon (chambered bullet) and moves the amount of ammo left in the mag to your ammo in reserve

Controls
Primary attack key - fire
Secondary attack key - use ironsights
Use key + secondary attack key - attach suppressor (if possible)
Use key + reload key - change firemode (if possible)
Use key + primary attack key - toggle between M203 and rifle modes (WHEN SWITCHED TO M203, TAKE AIM TO FIRE OUT A GRENADE)

FAQ:

Q: How do I attach an attachment to a weapon?

A: Open your Q menu, and go to 'Entities'. Then, find a category called "Weapon Upgrades". Most rifles and SMGs require a rail mount, so spawn that first.
Walk up to the rail mount, and while wielding a "customizable" weapon, press your use key at the rail mount.
After that, you can attach any attachment, that supports your weapon.
Simple, isn't it?

Q: Some attachments look like they're simply glued onto the gun, why?

A: I only have a single rail model, and using it on every weapon is not something I want to do.

Q: I cannot see the attachments!

A: Some addons conflict with this. As such, you will not be able to see attachments. People with MACs seem to have problems like these too. Sorry, I'm on a PC, so I can't really fix this.

Q: How can I increase my accuracy?

A: You can: stop moving, switch to semi-auto, crouch down, aim down the sights, attach an aim enhancing attachment.

Q: I don't have any ammo in reserve for some weapons!

A: Spawn the "Ammokit" SWEP in category "Throwable Weapons"

Q: The ACOG scope has this reflection on it and I can barely see anything.

A: You have another ACOG model in your GMod folder somewhere, which is over-writing the current ACOG lense texture

List of weapons:
Desert Eagle; P228; FiveSeven; Glock 18; AK-47; Galil ARM; Famas; M249; M3; XM1014; MAC-10; MP5; TMP;
UMP .45; AWP; G3SG1; Steyr Aug; SG550; SG552

Known bugs:
Weapons start shaking a whole lot after some time. I have no idea why this happens, but I can't fix it either. It's Source engine's fault.
... or Garry's LerpVector code's fault.

Features video:
http://www.youtube.com/watch?v=Vk6iThrfoUc

FP Thread:
http://www.facepunch.com/threads/1060381-Customizable-Weaponry

Credits:
Clavus - SWEP Construction Kit
Kogitsune - giving me the ACOG render target code, being awesome and teaching me Lua since 2008.
wystan - attachment models
Bunneh - custom silencer texture
Kopimi - helping me out with the compability for SharpEye, WAC, etc.

Image: Customizable