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File: | Night Vision Script 1.3 |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=130837 |
Description: | 1.3: + FLIR-type thermal vision has been added: * All living things and dead bodies are white, while the surroundings are darkened * Dead bodies become "cold" over time * The goggles still create light to help increase visibility in pitch-black areas * Keep in mind that this is not a 100% correct representation of FLIR, here are a few reasons why: - There are no ways to modify a map's lightmap (or disable it) that I'm aware of - There are no ways of making living things leave thermal marks on what they touched/where they walked that I'm aware of (would probably require more than just Lua for that) - There are no ways to make the vision ignore particles (smoke clouds, etc.) that I'm aware of + Added a non spawn menu settings menu. You can open it by typing nv_menu into your console. /\ Optimized the code even more - MUCH less (20x less, I think) garbage generated /\ Changed the technique used for black overlay dissapearing when turning on the night vision - it's now not FPS-dependant (as such, nv_toggspeed is now at 0.2 by default) /\ Goggle overlay effect is now on by default /\ Various text correction Q: What's this? A: This is a very customizable night vision script Q: How different is it from other night vision scripts? A: Unlike most scripts, this script actually illuminates the area around you instead of simply modifying on-screen colors Q: How customizable is it? A: You can: - Modify the illumination radius - Modify the brightness of the illumination - Modify the speed of how fast the night vision turns on - Modify the needed darkness level for ID work (described below) - Modify the reaction time of ID - Modify the range at which ETISD works (described below) - Modify the sensitivity of ISIB - Modify the range at which AIM works - Switch between FLIR thermal vision and the regular night vision - Toggle on/off a distortion effect - Toggle on/off a blur effect - Modify the intensity of the blur effect - Toggle on/off the green overlay effect - Toggle on/off the goggle effect - Toggle on/off the tonemap effect (which has 3 quality modes AND a performance mode called "Delayed Tonemap Tracing"!) - Easily reset everything Q: I bet it works only on console commands A: Yes, and no. You can access an in-game menu by going to Q > Options > NVScript > Client. You can also control everything using the console commands (command names are below) Q: Do I need any additional games for this to work? A: No, all the needed materials are included. (5 materials) Q: How do I install this? A: It's in addon format, so, extract to your addons folder. Q: My night vision goes all crazy when I have ETISD turned on! A: Turn it off or decrease the range at which it works. Q: ETISD doesn't seem to work. A: ETISD only works with ID turned on. Q: For some reason on a map I'm playing on ID doesn't seem to work at all! A: Some maps have a slight lighting bug that mess up the detection of dark areas, I might fix that later. Q: I've been playing around with the controls, and was writing in numbers instead of using the slider, and now the night-vision is messed up! A: You shouldn't use anything more/less than the recommended limits of the sliders. Press the "Reset Settings" button. Q: I'm having performance issues. A: Reduce Illumination range, increase Brightness to 1.0 (100%), turn off the Distort effect, turn off the Goggle effect, turn off Blur. The recommended settings of the night-vision are set when you reset the settings. Q: The menu looks complicated, and I don't even know what does stuff like ID or ETISD do! A: Read the readme and what each feature does before using this. Q: Can I get banned for using this? A: If you run around the server and scream "I'M USING A NIGHT-VISION SCRIPT" like an idiot, then maybe. Although you shouldn't get banned unless you're using this in a gamemode where the enemy needs to be lurking in the shadows and you openly brag about using a night-vision script. And no, you can't get VAC banned for this either. Features: - Completely client-side (other people won't see you use this) - Highly customizable - ID (Illumination-Detection) - ETISD (Eye Trace Illumination-Sensitive Detection) - ISIB (Illumination-Smart Intensity Balancing) - AIM (Alternate Illuminating Method) - FLIR (Forward-Looking Infrared) Console Commands: nv_menu - opens a menu to customize various stuff nv_togg - toggle the night-vision nv_id_status <0 - 1> - turn ID (Illumination-Detection) on/off nv_id_reaction_time <0.1 - 1.0> - time for ID (Illumination-Detection) to react when entering a dark/bright area (in seconds) (higher = slower) nv_id_sens_darkness <0.05 - 1.0> - darkness scale at which ID (Illumination-Detection) starts functioning (higher = darker) nv_etisd_status <0 - 1> - turn ETISD (Eye Trace Illumination-Sensitive Detection) on/off nv_etisd_sensitivity_range <100 - 500> - set the range at which ETISD (Eye Trace Illumination-Sensitive Detection) is functional nv_isib_status <0 - 1> - turn ISIB (Illumination-Smart Intensity Balancing) on/off nv_isib_sensitivity <2 - 10> - control the sensitivity of ISIB (Illumination-Smart Intensity Balancing) nv_aim_status <0 - 1> - turn AIM (Alternate Illumination Method) on/off nv_aim_range <50 - 300> - range at which AIM (Alternate Illumination Method) works nv_fx_blur_status <0 - 1> - turn Blur effect on/off nv_fx_blur_intensity <0.2 - 1.75> - control how intense the blur effect is nv_fx_distort_status <0 - 1> - turn Distort effect on/off nv_fx_colormod_status <0 - 1> - turn Green Overlay effect on/off nv_fx_goggle_status <0 - 1> - turn Goggle effect on/off nv_fx_tonemap_status <0 - 1> - turn Tonemap effect on/off nv_fx_tonemap_delayed <0 - 1> - turn Delayed Tonemap Tracing on/off (turn this on, as this increases performance with barely any visual quality loss) nv_fx_tonemap_quality <1 - 3> - 1 = low, 2 = medium, 3 = high. Low being the least precise, Medium being precise and High being the most precise. nv_toggspeed <0.02 - 1.0> - set the speed at which your night vision turns on nv_illum_area <64 - 1024> - set the distance which is illuminated whenever night vision is turned on nv_illum_bright <0.2 - 1.0> - set the brightness of the night-vision nv_type <1 - 2> - 1 is night vision, 2 is FLIR thermal vision nv_reset_everything - self-explanatory What do ID/ETISD/ISIB/AIM do? ID (Illumination-Detection): Automatically turns on your night-vision whenever you enter a dark area. Customizable: - sensitivity - Reaction time ETISD (Eye Trace Illumination-Sensitive Detection): Automatically turns off your night-vision when looking at a bright area from a dark area. Customizable: - Range ISIB (Illumination-Smart Intensity Balancing): Automatically balances the intensity of your night-vision depending on the level of darkness in the area you're in. Customizable: - sensitivity AIM (Alternate Illuminating Method): Illuminates the place where you are looking at. Customizable: - Range Credits: blackops7799 - darkness illuminating light, blur effect Kogitsune - helped me out with ETISD TetaBonita - sound effects/turn on effect YouTube video (version 1.0): http://www.youtube.com/watch?v=QutF17GWWE0 |
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