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File: | Realistic-Colonies 2.0 pre 5.zip |
Version: | 0 |
Garrysmod.org URL: | http://www.garrysmod.org/downloads/?a=view&id=134824 |
Description: | It's recommanded to use Ai noded map. GMOD 13 Compatible version. I upload it there in case anyone want it and doesn't like workshop. Video HQ : - V1.9.4f http://www.youtube.com/watch?v=a-5lxtEbdU4 - old V1.9.4b http://www.youtube.com/watch?v=aIwYz2agxpk more information here : - Facepunch : http://facepunch.com/showthread.php?t=1255615 ---Community link:. - Twitter : http://twitter.com/#!/PulpgroupSurfer/ - Steam : http://steamcommunity.com/groups/realistic-colonies V 2.0 pre release 5 : (added) Torso zombies. (fixes) Human death message are not showing as headcrab's ones. (fixes) Headcrab are now attacking black headcrab when to hungry. (changes) New addons format, so I can finally upload it to workshop ;). V 2.0 pre release 4 : - New trees stuff : -- Randoming wich tree have to grow up -- Increased melon spawning zone. -- Tree limit increased -- Tree are living older -- Tree are spawning melon faster -- Melon and tree are removing if the limit of the next tree is hit. - Optimisation of food and trees, - Bug fix related to rc_speed and rc_time (egg, meet, healing of npc) - Melon now spawn on the ground. - Npc can't lay egg when they are starving. - some Balance V 2.0 pre release 3 : - The entities tab is now 'Realistic_Colonies' instead of 'Real_Colonies'. - Adding human. - Adding human egg. - Adding human meat. - Human can't eat human meat. - Zombies egg look like human egg. - Zombies are now droping human meat + headcrab meat instead of 3 headcrab meat. - Zombies may now spawn from combat. - Zombies now have there own hunger convar. - Melon are now killable again (i'm trying a way so they explode when damaged.) - Removed a gui thing. - Optimized gui thing. - Client side vars is now clientside xD - Npcs may now eat human meat. - Npcs may now eat others npc's egg. Code side : - Meat now have correct name. - Plant now have correct name V 2.0 pre release 2 : - melon are not colony killer :). - information writen over npc head are now related to their scale. - fixed weapon to controll npc. - fixed an other bug with weapon. - reworked the weapon a bit. - the resize bug is kinda fixed, since it is smoother. - commented the old thing so it does not any error anymore. V 2.0 pre release : - Adding growing effect of npc. - Fixed headcrab having different Hp depanding of their model. - Removed pink color of young npc. - Fixed plant related timer wich was not according to delay between each execution. - Fixed an Antlion death message showed as an Headcrab death message. - Fixed Antlion and headcrab being able to eat more than 1 food at once. - Fixed the colision bug with tree. - Changed part of code that was quite useless. - Changed death message. - Changed how much leg are layed at once. - Tree are growing faster. - Increased max melon. - Reduced health on spawn. - Reduced max headcrab. - Added random thing to egg time so the whole colonie does not lay egg at once. - Added health regeneration overtime. - They can now eat while they are not too hungry. (still imposible if <40) - Removed Hp gained by eating. |
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