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File: Immersive First Person 1.1
Version: 0
Garrysmod.org URL: https://garrysmods.org/download/1232/sleepnwake-stool
Description:
Originally uploaded by Spy (19) on 20th November 2011 09:53 am1.1:+ Added in a menu in the Utilities sub-category:* You can turn it on/off there* You can change view smoothing amount there* You can customize the crosshair color there and toggle it there/\ Fixed the player's head not getting restored when the script gets disabled/\ Made the head even smallerEver wanted a script that would enable full body awareness and immerse you in Garry's Mod? This is exactly what you're looking for!Scripts like these have been done numerous times, but I still wanted to give a shot at it myself.Features:- completely client-side, which means that you can play with it on any server that doesn't have script enforcer turned on- enables full body awareness- has multiple anti-clipping measures- is toggle-able with a console variable- is customizable in the Spawn menu (Q > Utilities > IFPP)Console variables;iv_status - set to 0 if you want to turn it off, or any value greater than 0 to turn it on.iv_viewsmooth - view smoothing for the script when it's turned on, recommended value is the default one.FAQ:Q: When I turn the script on, I don't see my head on my shadowA: That is one of the anti-clipping measures. I have made the head really really small, to make sure that there is no clipping with the head.Q: Sometimes when I walk up to a wall, my view goes back to standard first person view.A: That is also one of the anti-clipping measures. If I had removed this feature, and you walked up to a wall, you would see through the wall.Q: There's this small cube-looking crosshair, what's it for?A: The default crosshair is just placed at the center of your screen. The cube-looking crosshair displays where you really aim.Q: Does this work with PAC2?A: I have let a friend of mine test it with PAC2, and yes, it does indeed work with PAC2!Q: The models look like absolute ass.A: Nothing I can do about it, as HL2, CS:S and other models from Valve games were never meant to be used with a script like this.Q: The f
Image: Immersive