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File: Onslaught: Evolved 1.41
Version: 0
Garrysmod.org URL: http://www.garrysmod.org/downloads/?a=view&id=40433
Description: Fix of 1.4.

CHANGELOG:

1.4:

> Spawn point exploit that allowed players to get under maps.

> Players being able to delete other players with physgun R.

> Voteskip being buggy.

> HUD not displaying correctly on non widescreen resolutions.

> Players no longer collide for 2 seconds after they spawn. This is to stop getting stuck if 2 custom spawnpoints are similar.

> Made zombies do more damage to both players and props.

> Turrets now explode after falling over 3 times.

> Soldiers and elites now have grenades.

> Starting money is now 25000.

> Sniper now has a 357 instead of a pistol.

> Slightly increased turrets' power.

> Slightly increased dispenser's healing power.

> Removed 'headshot!' money message.

> ose_doubletrouble3 - this map again requires episode 2.

> func_nobuild brush entity - use this where you want to stop players from building

> Map voting.

> Ammo buying GUI and sent. This replaces auto restocking.

> Scout now can buy SMG grenades.

> HUD now displays alternate fire if applicable.

> Npc spawner support for, npc_metropolice, npc_rollermine, npc_antlionguard, npc_poisonzombie

> Commands menu to work the same as chat commands.

> Sell all props command.

> Props and money are now saved from deletion 5 minutes after any player disconnects.

> Notifications of when turrets die or fall over.

> Extra models to the spawnmenu.

> Battle time now increased by 1 minute if the players win and decreased by 1 minute if the players lose.

> Engineers now get 100 money for every 100 healht points if their dispenser is used in battle mode and not by them.

> ose_impossible: same as doubletroulbe but only spawns combine.

> Auto restock.

Image: Onslaught: