Update Notes 18th January 2013 Build 2089 Crashes/Freezes • Further fixes for crashes that occur during gameplay and loading screens • A fix for incompatibility with AVG has been added. • Improvements to how the game now handles destruction of large objects • Fixed a crash related toclicking the Ranked Match button on the main menu Balancing/Gameplay • When Zombies are killed they no longer spawn where they die • Some improvements to map specific spawn points • The player can no longer move faster by jumping or falling when carrying game mode objectives • Improvements to placement of individual blocks • Further improvements to Constructs to prevent players from becoming trapped • Sniper Rifle fix for accuracy at distance • Land Mines can now be destroyed by direct weapon fire Graphical/HUD • Following requests from the community the reticule now adds a visual indication when you hit someone (turns red briefly) • Additional graphics settings have been added to the settings menu • Some improvements to ATI graphics card compatibility • On the choose match screen the correct minimap is now shown for Double Dragon User Interface • Minor improvements to menu screens Language Specific German • Improvements to text in menus French • Improvements to text in menus Spanish • Improvements to text in menus Russian • Improvements to text in menus Italian • Improvements to text in menus Polish • Improvements to text in menus Update Notes 11th January 2013 Build 2055 Servers • Reduced lag Crashes/Freezes • Destroying large structures no longer crashes the game • Significant number of fixes to crashes occurring in game, and during loading • Resolved desync between client and server, which in turn has fixed multiple other gameplay issues Balancing/Gameplay • Improvement to the range of the Snow Blower • Increase to the range of the Sniper Rifle • Decreased RPG's damage to players and landscape • Decreased RPG's knockback on players • Increased RPG's splash damage • Landmines now explode when buried • General minor balancing for the Shotgun • Rocket Turret's countdown timer is no longer visible beyond approximately a 20 block radius • Timers for Dynamite & Rocket Turrets are no longer visible to the opposite team • Players can no longer be trapped inside blocks placed by other players • Synchronised hit splash effect and audio feedback when successfully shooting players • Unintentional voice chat function has been disabled • Choosing 'Quick Match' or 'Ranked Match' now provides a searching message to reassure players that the mode is loading Graphical/HUD • Graphical optimisation to Flare Block lighting • In game text improved • Shader based performance improvements Translated Versions • Addition of Polish, Mexican Spanish, Turkish, Russian, Brazilian and Portuguese translated versions. Update Notes 21st December 2012 Build 1975 Winter Content Pack A stack of FREE content is up for grabs in our brand new Winter pack update - the debut of the classic Capture the Intel game mode, a brand new weapon, the Snow Cannon and 4 new maps, including Heisville, the hugely popular World War 2 map from 0.75, created by the Ace of Spades map-making competition winner, SIMOX, which was voted for by the Ace of Spades community. • New Map: Castle Wars – inspired by RuneScape’s minigame namesake. • New Map: Heisville – World War 2 mayhem created and chosen by the community. • New Map: Block Ness – a lake, a frozen monster, a host of possible tactics. • New Map: Arctic Base – unleash a Cold War, literally. • New Map: Double Dragon – because one dragon just isn’t enough. • New Game Mode: Capture the Intel –CTF Ace of Spades style • New Weapon: Snow Cannon – A winter themed weapon that fires snow blocks. ________________________________________ Fixes, Tweaks, and Additions Servers • Addition of Australian servers Crashes/Freezes • Crashes due to running the game in translated versions have been fixed. • Crashes relating to spectator mode have been fixed. Balancing/Gameplay • The Rocket Launcher has received some balancing tweaks. • The Jetpack has received additional balancing. • The SMG has been rebalanced. • The Shotgun has been rebalanced. • The Sniper Rifle’s scope now has improved zoom. • The Sniper Rifle has been tweaked to reintroduce recoil. • The Pistol now has a reticule in and out of aim. • Fix for Grenade damage. • Ammo amount for the Drill Gun and Dynamite has been tweaked. • Melee damage is more consistent. • Knockback from explosions has been tweaked. • Land Mine has received some balancing tweaks. • The Rocketeer’s walk speed has received a slight increase. Graphical/HUD • New Gravestone model introduced Update Notes 19th December 2012 Build 1881 Here are the latest build notes... Crashes/Freezes • Zombie mode servers no longer result in a blue or grey screen on joining • Zombie Mode no longer results in the game crashing during the loading screen. • Various mid game crashes have been resolved. • Crashes whilst choosing class have been resolved. • Various game loading crashes have been resolved. • Various map change crashes have been resolved. • Temporary fix for crashes caused by special characters in Steam names. Balancing/Gameplay • Additional tweaks to Jetpack balancing. • Crates can no longer be completely hidden by placing blocks inside them. • Additional balancing to death and gravestone explosion damage. • Respawn timer extended to allow for class change without a point penalty • Balancing to the number of blocks a player spawns with. • Balancing to character movement speeds • Increased aim speed for Rocketeer’s turret. • Balancing world block health and prefab block health • Soldier body health is slightly lower • Engineer non-jetpack jump height is lower • Dynamite has had multiple balancing changes • Super spade has received multiple balancing changes • Rocket Launcher has received multiple balancing changes • Sniper rifle damage increased, ammo increased and recoil removed User Interface • Improvements to the server select page to help players better identify servers, and choose the server that will provide the best performance for their location. • Various text corrections. • Various fixes to font sizes. • Improvements to control settings menu. Graphical/HUD • Colour of the sea is no longer changed by crouching. • Diamond carrier’s view is no longer obstructed by diamond icon. • Graphical fix to game loading screen when maximising window. • Game resolution is no longer reset after reloading the game. Misc. • Taskbar icon now matches the client icon. • Improved detection for achievement awards. Language Specific German • Various translation fixes for achievements, menus & in game text. French • Various translation fixes for achievements, menus & in game text. Italian • Various translation fixes for menu & in game text. Spanish • Various translation fixes for menu & in game text.