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Arma 3 Alpha Update Released

Discussion in 'Steam Updates' started by FSOwner, April 15, 2013.

  1. FSOwner

    FSOwner FS Owner

    DATA
    • Added: improved public debug console
    • New light rendering added for bushes
    • More detailed middle distance terrain texture added
    • Adjustable stances for sidearms added
    • Sprint speed decreased
    • Tweaked transitions from ragdoll
    • Fixed transition from free fall into swimming and onto land
    • New animations for swimming with rifles
    • Rifle kneel sprinting fix
    • Rifle raised idling for AI fix
    • Pistol prone movement improvements
    • Rifle & pistol evasive move fixes (disabled optics)
    • Removed sway in prone adjust low
    • Pistol self healing
    • Improved pistol kneel sprint animation
    • Improved connection prone to sprint
    • Player could shoot a sidearm during the healing animation
    • Transition from prone to upright sprint while unarmed caused visual sliding
    • Priority of actions in action menu adjusted
    • Stratis terrain and object placement tweaks
    • New post-process effects for injuries added
    • Fixed fuel gauges for MH-9 helicopter family
    • MH-9 can now carry more soldiers
    • Duplicate target icon in Ka60 Helmet-Mounted Display removed
    • Ifrit cargo pose added
    • Compass visualization changed
    • New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
    • Camouflage selection tweaks
    • Fixed: Sites are no longer placing patrol waypoints on water
    • Civilian Sites were disabled
    • Logo and tagline splash screens merged
    • Main menu game and version indicator could overlap
    • Added: Any mission with description.ext has now loading mission box with "Unknown" text
    • Added: Unknown author is now displayed also for maps
    • Fixed: Mission restart now resets reload counter
    • Added: Loading "continue" save will no longer raise the reload counter
    • Fixed: Mission failed had two debriefing screens
    • Fixed: "Lose" ending no longer shows "Mission Completed" title
    • Fixed: Error icon is no longer shown for logics
    • Fixed incorrect topic selection after closing and reopening Field Manual
    • Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
    • Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
    • Geometry fixing (AI collisions with buildings tweaked)
    • Config classes for weapons cleaned
    • Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)
    • Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)
    • Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)
    • Fixed: http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall)
    • Fixed: http://feedback.arma3.com/view.php?id=1903
    • Fixed: http://feedback.arma3.com/view.php?id=3837
    • Fixed: http://feedback.arma3.com/view.php?id=5511
    • Fixed: http://feedback.arma3.com/view.php?id=5709
    • Fixed: http://feedback.arma3.com/view.php?id=5619
    • Fixed: http://feedback.arma3.com/view.php?id=6664
    • ENGINE
      • New fog technology implemented
      • Picture-in-Picture optimization implemented
      • Terrain shadows tweaked
      • Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
      • Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)
      • Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)
      • Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
      • MP pose synchronization fixed
      • Improved performance related to object instancing
      • Fixed - AI disembarking when moving to another vehicle position incorrectly
      • Game loading with "addAction" crash fixed
      • PhysX collisions related crashes fixed
      • Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)
      • Fixed: Crash while taking RPG Alamut from ground
      • Larger string buffer for the 'format' script command
      • Fixed: Reloading different magazine type could do nothing but remove the magazine
      • Destruction of vehicle while manipulating with objects in its inventory fixed
      • Ambient creatures' position after game load fixed
      • Fixed: remote destroyed wheels have now the right distance detection to the ground
      • Fixed: healing sound effects were endlessly looped
      • Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
      • Free fall inventory access fixed
      • Magazine manipulation while discarding weapons tweaked
      • Items' behavior while moving from dead body to container tweaked
      • Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
      • AI running up and down hill tweaked
      • Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
      • Fixed: RMB to equip did not work for binoculars
      • Fixed: Vehicle commander stepped optics zoom did not function correctly
      • Fixed: artifacts on water near shore when looking from high distance
      • Solved issues related to flickering optics
     

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