Updates to Battlefield: Bad Company 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Client R7 changelist. MP - New Server browser MP - Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in. MP - Crash fixes relating to ALT+TAB at different times throughout the game MP - Hang fix when trying to connect to a full server multiple times MP - Deletion of soldiers now possible through the account pages in game MP - Removed screen flash during loading MP - Added support for colour blind players MP - Fixed crashes relating to faulty server banners MP - Servers closing during connection no longer cause the client to hang MP - Auto team swap reflects correctly in the scoreboard MP - Fixed scoreboards when switching teams before spawning MP - Rush scoreboards fixed MP - Veteran ranks no longer display as "12" MP - Isla Innocentes MCOM building fixed where knifing the fence would destroy the building MP - Logout/Login button correctly reflects the player status MP - Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server) MP - Isla Inocentes welcome message on the loading screen now fits the text box area MP - Reduced the brightness in Russian vehicles MP - Medic gadgets now display correctly if the defib is not unlocked MP - Server filter options are remembered MP - Punkbuster filter now works as intended MP - Scroll bar no longer overlays the Join Server button in the friends list panel MP - CANCEL server refresh is implemented MP - Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear MP - The chat no longer displays the incorrect player name when appearing MP - FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles. MP - FoV no longer causes the UAV station to rotate MP - Fix to correctly display the unlock progression at the end of round MP - Chat functionality will no longer freeze after writing a partial message at the end of round MP - One account can no longer connect to the same server multiple times MP - Squad Death Match is correctly named during loading MP - Server browser no longer gets a bad FPS when filtering Conquest MP - Server info banners correctly clear between displays MP - Setting display settings which the system hardware can not handle no longer makes the game unusable MP - Correct camera collision for vehicles' heavy machine gun MP - Game no longer crashes if the player sends a message in the loading screen MP - Trying to join a full server no longer causes the game to hang on Please Wait message MP - Most server filter options are remembered it doesn't remember the setting in dropdowns MP - Kit/gadget loadout saved between sessions MP - Window on static guns is now transparent on DirectX 9 systems SP - Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning) SP - Fixed a crash after the "Upriver" mission end cinematic SP - Supply create at "Resupply at Flynns create" objective now supplies weapon ammo SP - Hang fix when reaching the objective "Destroy Enemy Zu23" SP - Fixed hang after "Storm Cockpit" objective SP - Changed melee attack raycast to be detailed SP - Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish SP - Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in ItalianSP - Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer. Server R10 changelist Punkbuster is required ON for ranked servers Ranked servers cannot be started with a password Autobalance message goes to text-chat instead of in the middle of the screenAdded weapon balance tweaks to a number of weapons â we are eagerly awaiting feedback! We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.