COSSACKS.EUROPEAN.WARS-DEViANCE

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  Deviance                                                          ßßßßßßß
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³                                                                            ³
³                     Cossacks - European Wars (c) CDV                       ³
³                                                                            ³
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³  Cracker.....: Team Deviance       ³  RAR Count .....: [XX x 15 MB]        ³
³  Date........: March , 2001        ³  Protection.....: Copylok v3          ³
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³Requirements: W9x, P2 300, 32MB RAM, 300 MB HD, 3dcard, DX8a, DXMedia       ³
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    Join us NOW! READ THE NFO.
                         ** Release Information ** 
    
    Game Notes:
    ~~~~~~~~~~~
   
    THE GAME
 
    The game allows becoming aware of historical events' large scale.
    Thus, grandiose battles of up to 8000 units may be conducted on
    single or network game maps. The game contains much historical 
    data, and the full version will include a spacious encyclopedia 
    about wars, battles, nations, technologies, armies, and units 
    having been used in Europe in XVI-XVIII centuries.
    NATIONS
    Algeria, Austria, England, France, Netherlands, Piemonte, Poland,
    Portugal, Prussia, Russia, Saxony, Spain, Sweden, Turkey, Ukraine,
    Venice. You can also face other communities in single player 
    games; for instance, in campaign for England one should sweep 
    off pirate republics. Each country has its original graphics, 
    economic and technical development peculiarities, military 
    advantages and drawbacks, and unique units and technologies.
    
    HISTORICAL BACKGROUND
    We have represented more than 85 large-scale wars and battles 
    of XVI-XVIII centuries for single game and multiplayer. The most 
    noteworthy are: Thirty Years War (1618-1648), the English 
    revolution, the English and Dutch wars, the War for Spanish 
    Succession, the Northern war, the War for Austrian Succession, 
    the Seven Years War, the Ukrainian independence war (1648-1657), 
    sea wars against pirates, etc.
    ECONOMY 
    Economy depends on six resources: food, wood, stone, gold, iron, 
    and coal. Gold, iron, and coal are infinite at their deposits, 
    and extraction is proportionate to mine workers number. The main 
    peculiarity of game economy is that all units consume resources, 
    and artillery and handgun shots spend iron and coal. Thus, it is 
    not enough to spend resources for buying soldiers, cannons, or 
    vessels. It is necessary to possess some economic potential in 
    order to maintain your army and support its battle-worthiness. 
    Exceeding your scope results in famine and army riots. Also:
    - you can sell, buy, and change resources at the market; 
    - prices can change depending on the amount of resources at the
      market. 
 
    TECHNOLOGY TREE
    The game inventions' tree numbers more than 300 upgrades divided
    in two time periods - XVI-XVII centuries and XVIII century. 
    Upgrades allow turning quantitative categories to qualitative, 
    and also obtaining some new unique possibilities, units, and 
    buildings. Science development allows increasing resource 
    extraction efficiency, improving units, increasing artillery 
    power and range of fire, improving towers' rate of fire and 
    buildings' durability. Also upgrades allow building battleships, 
    multi-barreled cannons, etc. A sort of uncommon invention is 
    aeronautics. Having invented that, one can launch balloons and 
    reveal the whole map.
    MILITARY FORCES
    Following military forces are represented in the game: infantry, 
    cavalry, artillery, and navy. Nations use their unique units along 
    with units similar to other states. Thus, within each nation a 
    player has all military forces needed to wage land or sea war. At 
    the same time each nation's forces are unique as for their 
    features, abilities, and equipment. Units can be arranged into 
    military formations: column, rank, or square. A formation includes 
    an officer and a drummer, and units' abilities increase in a 
    formation. Also there are:
    - ability to use foreign mercenaries via your diplomatic center; 
    - two cannon fire types: cannonballs and grapeshot; 
    - howitzers, mortars and multi-barreled cannons. 
 
    MILITARY OPERATIONS
    The game provides an unlimited variety of tactical and strategic 
    methods of land or sea war against enemies. Thus, one can create 
    defense in depth, carry out lingering city sieges, wage guerilla 
    wars, deploy landing forces on enemy shores, shell an enemy with 
    cannonballs, arrange ambushes, stake on a crowds of cheap units 
    or create elite teams of trained soldiers with high-tech weapons, 
    and so on. The game landscape is full 3D, so it is an important 
    strategic element: capturing commanding heights provides with 
    great advantages and often wins a battle; also one can arrange 
    ambushes in canyons. It is also possible:
    - to conduct grandiose sea battles; 
    - to capture unprotected enemy peasants, artillery, and some 
      buildings. 
    GAME BALANCE
    Each nation has its own peculiarities of economic and scientific 
    development, and different military advantages and drawbacks. 
    However, there are no second-best as for military balance, so 
    all nations have equal opportunities. Just find advantages of 
    your nation and use them well - and here is you victory! One 
    can become aware of nation peculiarities while playing tutorial 
    game, single players missions, and campaigns. Another game balance 
    feature is that defensive consumes much less resources than an 
    assault. So a small lead in development cannot give a player an 
    obvious advantage over his rivals. Also:
    - stone walls can be destroyed only with artillery or grenadiers; 
    - cannons feature direct fire and cannot hit targets behind 
      obstacles; 
    - howitzers and mortars possess plunging fire and can hit targets 
      at different heights and behind obstacles. 
 
    GAME WORLD PHYSICS
    Real physics introduces many interesting issues into the game. 
    Thus, units climb hills slower, and they shoot farther at a 
    height. A cannonball explosion becomes much stronger at a rocky 
    landscape because of rebounds, while at a swamp it is damped. 
    Artillery and firearms possess shot dispersion and a probability 
    to hit the enemy by the first shot, etc. The fog of war closes 
    after a unit in some time. introduces many interesting issues in 
    the game. Thus, units climb hills slower, and they see and shoot 
    farther at a height. Artillery and handguns possess shot 
    dispersion and expectancy of hitting the enemy by the first shot; 
    cannonball explosions become much stronger in a rocky landscape 
    because of rebounds, while in a swamp they are damped. Waves rage 
    on the sea, and there are traces in water behind moving vessels. 
    Also:
    - the fog of war closes after a unit in some time. 
    INTERFACE
    Multiple convenient and already habitual hot keys and control 
    possibilities are included to the game interface. Thus, with 
    SHIFT-clicking can assign a working schedule for peasants and a 
    schedule of objectives (or a march rout) for military units. 
    With CTRL-clicking one can assign a rally point for units being 
    created. Double-clicking a unit selects all units of this type 
    within sight. Using hot keys one can select different unit types, 
    group or regroup units, go to a particular building interface, 
    choose units' behavior modes (attack, hold position, patrol), 
    choose towers' fire modes (hold fire, hold fire if friendly is 
    in hitting zone, attack always). Also:
    - information panel allows you being aware of finances, resource 
      expenditure, etc. 
 
    SINGLE PLAYER GAME
    A single player game comprises Single Missions, Campaigns, and 
    Random Map mode. Missions' and campaigns' scenarios recreate real 
    historical situations, while a player has freedom of choice to 
    achieve the goal. Objectives are varied from habitual development 
    (your town building, defense and fortification, resource 
    extraction, territory exploration, forming armies and front lines, 
    etc.) to mission accomplishment with limited forces. In the 
    Random Map game, players are able to choose landscape type and 
    the map, resources, adjust the random map generator, etc.
    MULTIPLAYER GAME
    Multiplayer game supports up to 8 players via modem, local 
    network, or Internet, and comprises Random Map and Historical 
    Battles modes. In the Random Map mode, players are able to choose 
    map parameters, resources, etc. Also we have developed a random 
    map generator, that (along with vast game variety of 16 rivaling 
    nations with their advantages and drawbacks, and a huge technology
    tree of 300 upgrades) will make the network game of a long-lasting 
    interest. Historical battles are precise reconstruction of real 
    ones. They are reconstructed up to trivial details, such as real 
    historical landscape and map; enemy troops disposition, stuff, 
    structure and even number punctually coincide with historical 
    facts. In this game mode a player is expected to lead any party 
    he chooses, to carry out the battle, and to confirm or disprove 
    its historically recorded outcome. The historical battles' maps 
    were created by processing real topographical data.
 
    GRAPHICS
    The game utilizes sprite graphics that allows obtaining beautiful 
    and high detailed pictures, while common drawbacks of sprite 
    graphics (unit animation jitter and lifeless landscape) were 
    overcome due to the new graphics compression algorithm. This 
    algorithm allows using numerous animated movements for each unit 
    pre-rendered in up to 64 orientations (in 256 orientations for 
    vessels), so this provides very smooth movements and turns. 
    Background elements are animated, too: flags flutter at the 
    buildings, wheat rolls in the wind, windmills' fans revolve, 
    waves go over water surfaces, and tides wash the coasts.
    SPECIAL EFFECTS
    Following FX are used in the game: smoke, explosions, fog, 
    buildings' burning, particle systems, water waves and flashes, 
    traces in water behind moving vessels, splashes and ripples in 
    water from cannonballs and splinters, etc.
    Find more info at http://www.cossacks.com
    
    Note:
    ~~~~~
    unrar, burn, install,copy crack & play
   
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                         DEViANCE News & Information
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~
   You think you can contribute to the scene too? You have one or more
    talents in:
    
    - supplying unreleased new games (maybe you work at a magazine, 
      distributor, publisher, warehouse, shop etc.)
    
    - supplying games from stores (you live near EB/Babbages/Soft Etc,
      have a fast connection like T1/T3/SDSL, and time on weekday 
      mornings. Of course we reimburse you for the costs of the games
      you buy.) 
    
    - coding tools in C/C++ (you have knowledge of the Win32-API, you
      can code by given specifications etc.)
    
    - coding intros/installers (send samples of your previous work.)
    
    - cracking games (you can crack cd-checks, serials, CDilla, Securom,
      VOB, Laserlok etc.)
    
    - making trainers for newly released games (menu driven, must work
      in Win9x and Win2K etc.)
      
    - supplying the group (for free) with useful things like shells on
      fast (T3) unix-boxes, hardware etc.
    
    If you can meet one or more of those requirements and want to join 
    the finest group in the scene today, email us. Use the contact 
    information given below. Group members get all the advantages and
    have access to sites with everything one would ever want to leech 
    (0day/ISO/VCD/DIVX/PSX/PS2/MP3/N64/PDA/GBC/DC).
 
    And always remember: we do this just for fun. We are against any
    commercialization of the scene. In fact, we buy all our own games,
    as we love games. And if you like this game, buy it!
 If you think you can fill any of these positions,
 send an email to:                                    [email protected]
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                          How to Contact DEViANCE
                         ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
                  Via E-Mail    : [email protected]
                  Via the WWW   : MAYBE ONE DAY
                  Via IRC       : #DEViANCE on EFNET
  NOTE: WE DO NOT MAIL OR FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK!!
                             DEViANCE Greets
                            ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
       MYTH - FTF - EViLiSO - FAiRLiGHT  - RAZORiSO - CLASS - MANiFEST
       SHARPER IMAGE - STATiC - ICOiSO - CiFE  - THE FREE LOADERS
    Ever wonder why your mom has DEViANCE tattooed on her left buttcheek?
 
ú Ä Äú[NFO UPDATED 13/Mar/2000]ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú




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Code:
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