Release Notes for 11/15/2012 [ GOTV ] - As a GOTV client spectator, the flangbang effect from first person is now reduced a bit and there is now text that says "(BLINDED)" - Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on. - Added a convar "cl_teamid_overhead_maxdist_spec" that can set the max distance overhead TargetIDs will show up when spectating - Changed player target selection input from hardcoded number keys to keys bound to "slotN" commands. - Changed X-Ray toggle key from hardcoded 'X' to whatever is bound for "radio2", which defaults to 'X'. - Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client. - Made bomb visible in GOTV clients' map overview at all times. - Fixed money not showing up in GOTV scoreboard for either teams. - Fixed flashbang effect flash retriggering when changing spectator target. - Fixed missing winpanel when GOTV spectating. - Revised GOTV autodirector behavior. [ MISC ] - Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB. - Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units. - Reduced audible distance of scope zoom. - Fire devices have been modified ( Molotovs and incendiary grenades ):   - Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading.   - Fire now spreads a bit faster and not quite as far.   - Fire "tagging" slowdown has been removed.   - Adjusted fire armor penetration value. - Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out. - Armor Penetration is now shown for weapons in the buy menu. - 3rd person and first person default duck speed has been slightly increased. - Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast. - Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside. - Design changes for Scoreboard   - Added team names to scoreboard.   - Made score more prominent.   - Win banner states are now team specific. - Design change for win panel and alert messages. - Server log changes:   - Added xyz coordinates to messages.   - Added nade messages.   - Added team change messages.   - Added 'assist' messages. - Fixed a case of loss of mouse and keyboard input. - Server browser filter settings are now saved. - Big Picture Support   - Fixed not being able to dismiss server browser dialog with controller.   - Added ability to disable all controllers. Thanks to the following for input on the balance changes: NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, RegnaM.