Release Notes for 2/7/2013 [MISC] - Added 'workshop_start_map' command line param to specify which map in a workshop collection for the server to start on. Takes the desired map's file id. - Password-protected community servers are no longer available for community matchmaking. - Map name is now correctly reported to master server. - Added spawn points in cs_assault. - Convars now get reset to defaults before server.cfg is executed. - Fixed a dedicated server crash after player disconnection. - Fixed respawn pop-up showing when you could not respawn in some cases. - Fixed bug in respawning if team spawn point counts were asymmetrical. - Fixed prop_dynamic_glow's not getting a final network update. - Fixed webapi authkey behavior on Linux dedicated servers. - Fixed layout of player details screen.