1.0.60 CHANGES AND ADDITIONS - The tooltip of factions traits that unlock technologies now display the corresponding technology's tooltip rather than a specific one - Add notifications when: + A cease fire has been finished + A contract has been canceled because of a lack of resource or dust - Boost the weight on Gravitation Manipulation because the AI never researched it, or too late - Changed how AI chose battle cards - Changed title in battle report to lower misunderstanding on damage calculation - Modified the priority on all the other descriptors related to the defense in order to only affect the initial value with the game speed factor - Added a speed factor for the hero arrival (25, 50, 75) and the colony conversion (15, 30, 45) - Changed defense depending on influence zone: + neutral: 30 per population -> 10 per population + under enemy: 24 per population -> 5 per population - Locust point are now progressing depending on the game speed: + Slow: x0.5 + Normal: x1 + Fast: x2 FOCUS ON MULTIPLAYER FIXES - Fixed a bug when joining on the fly was able to cause a desync when an empire had a cloned hero - Fixed a bug when the parameters used to compute the population growth weren't properly initialized by remote players that joined on the fly (when playing in fast or slow) - Fixed a bug when sometimes, by joining on the fly, the star system influence was a source of desync - Fixed a bug in the construction queue (multiple unique planetary improvements of the same category) - Fixed a bug where the battle card retreat (when played by an AI) caused an assert and a desync - Updated the way fleets and ships are identified to guarantee each fleet has a unique identifier - Revamped game states to improve the synchronization between players - Improve simulation calculations sorting to avoid desync when joining on the fly - Fixed a game state sync condition that caused the game to freeze under certain circumstances - Fixed a copy/paste mistake in fleet merging - Added a Hero ID sort in case of Hero Level equality in fleet merging - Fixed conversion issues - Fixed updating data simulation - Fixed initialization of influence zones of home systems - Fixed latency issues - Fixed GUI that temporary duplicates/instantiates objects - Fixed game speed management with game events - Fixed an issue where the pool of heroes was deleted on the host side when a player joined on the fly - Fixed a desync which occurred when leaving the session after hiring all available academy heroes - Fixed an issue where battle cards consuming dust caused an assert (and infinite turn ending) when they were played by the defender OTHER FIXES - Resource exchanges weren't canceled even if the instigator didn't produce the required resources (after a system loss for example) - Contracts with a cease fire weren't destroyed after the cease fire end - Some overlapping and debug texts have been corrected - Updated description of Legendary Heroes/Micromanagers faction traits according to effect - Corrected a Path bug on Unique Sower Improvement - Update battle cards: Nano-repair/adaptive strategy/short circuit/EMP to match descriptions - Fixed an issue where interactive events effects could be applied twice when loading the auto save generated just after the appearance of this kind of event - Systems with an AI attributed to them will have an empty queue - Fixed an issue where the event that adds an anomaly on planets could add many different anomalies on the same planet - Fixed an issue where the random values that allow the pirate fleets to spawn were the same each turn 1.0.49 FIXES - Fixed an issue where the cease fire situation was never-ending. - Fixed an issue and possible exploit concerning contracts management and cancelation. - Fixed the effect of a lag which enabled the player to unqueue the same unique constructible several times in MP. - Fixed the effect of a lag which enabled the player to buy more construction than it can afford in MP. - Fixed an issue where unique planetary improvements from different planets were not correctly handled in construction queue in MP. - Fixed an issue with the Italian localization where CR were replaced by "_x000D_" - Fixed some other issues of GUI and localization. - Fixed the achievement "cultural assimilation" and "there can be only one" to work with custom factions. - Fixed an issue where heroes assigned to destroyed fleets weren't properly unassigned when loading a saved game. - Fixed an issue when launching a manual battle including a fleet with some ships that have just been destroyed in a previous battle. 1.0.46 CHANGES AND ADDITIONS - Added some italian localization texts. - Changed the effect of the Temple of the First Principle to be "+10 def per pop on system". - Small balance of AI in construction of some buildings. FIXES - Fixed an issue when using the Emergency Shelter battle card in auto-resolution of combat. - Fixed an issue with Unique Horatio achievement (Galactic Sardines) which was not unlocking itself properly. - Fixed an issue with 1000 industry achievement (Massively Mass Production) which was not unlocking itself properly. - Fixed an issue during 2 successive battles when the first encounter destroyed one ship of the fleet but this destruction wasn't properly performed before the begining of the second battle and caused an assert. - Fixed some text issues.