FTL Update Released

Discussion in 'Steam Updates' started by FSOwner, May 30, 2013.

  1. FSOwner

    FSOwner FS Owner

    Change Log v. 1.03.3


    -You can now retrieve crew from a room when teleporting even if they are shooting at a door or walking, limit of 4 per teleport
    -If you're carrying the Crystal alien from the stasis pod, the Rock Homeworld map will start with the appropriate quest marker to for the beacon that leads to the Crystal sector
    -The Crystal Lockdown bomb is now available as a drop (from enemies or in Stores) in Rock sectors
    -Shield Skill will level up when the shields absorb a hit, not when they recharge. This prevents turning the shields on/off to level up.

    Major Bugs:

    -Fixed: Bug that would sometimes cause an enemy ship not to get hit by asteroids in an asteroid field
    -Fixed: Bug gave double rewards after victory when player teleporter was broken and crew 'used the shuttle'
    -Jumping will now immediately provide invulnerability to solar flares, incoming boarding drones, and beams
    -Can no longer open the ship upgrades screen in hostile situations using the hot key
    -If the boss is destroyed, at that point game over will be blocked and your victory is assured even if your ship is exploding.
    -Blast Door health will properly regenerate on safe (no current boarders) jumps
    -Boarding Drones will no longer be hit by projectiles after they've successfully landed
    -Boarding Drones will no longer be destroyed upon Boss Ship Super Shield regeneration
    -Waiting in a nebula will no longer remove the sensor dampening effect
    -Fixed: Sometimes enemy boarders wouldn't pursue any targets and just stand around.

    Minor Bugs:

    -Drones should no longer fly "into" the shields and fire past them.
    -Dying crewmembers will stay dead if you Save & Quit + Continue. They will also remain unselectable and unmovable as soon as dying animation starts.
    -Will no longer open the store / allow repair in the rare situation that you have 0 hull and should be dead
    -Credits + Victory screen won't close if you accidentally tap a key - only escape will close it
    -Missiles/lasers/asteroids/etc. will no longer collide with bombs since they are technically 'interior' objects
    -The event where your crewmember goes crazy will have the correct race/name after going crazy
    -You won't be able to waste your money choosing pointless repair choices at the repair station event
    -Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to preserve balance so it's just for modders.
    -Interior console glow fixed to display correct colors for crew levels
    -Combat/Defense drones will properly trigger blue event options
    -Drone / missile counts can no longer go negative
    -Modding to have more than 4 shield bars will no longer make asteroids ridiculously terrifying
    -Crew will no longer continue repairing a breach if the room is on fire, the fire will take the correct priority (as the animation shows)
    -More grammar/typo fixes and minor animation/image polish

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice