Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Garry's Mod
Garry's Mod
- Added new spawnicons
- Added support for spawning TF2 Spy with masks
- Added 'proper' thirdperson animations
- Added sv_max_usercmd_future_ticks (default: 5) should prevent speedhacks.
- Added support for per-map particle systems
- Fixed crash in Entity:TranslateBoneToPhysBone()
- Fixed crash when closing with the help window open
- Fixed zombie crash
- Fixed bone follower crash (when using unsuitable model)
- Fixed crash exploit when Script Enforcer was enabled
- Added luaJIT
- Added support for Vector * Vector
- Added Entity:SetRenderFX( kRenderFx* )
- Added "Depth" and "SizeMode" key values for render targets.
- Fixed quotes in GLONReturning true in PrePlayerDraw will prevent them from being drawn