Goldeneye: Source Beta 3 GOLD Released!

mbsurfer

FS Member
Disclaimer: I am an official Beta Tester of this Mod, and this Mod is currently ranked #1 overall of HL2 mods on ModDB. Please check out GoldeneyeSource.net.

That's right, the highly anticipated GoldenEye: Source BETA 3 has officially gone Gold! After extensive development, and hard work by our testers, we've finally got a stable build, ready for release. The BETA 3 has been a long development process, and probably even a longer wait for our community. The process all started with the switch to the new Source Orange Box Engine, and completely started our code from scratch, in light of the new Engine. We are very excited to have finally gotten to this point, and we know that you, the fans, will be even happier once you get your hands on it.

Beta 3: An Introduction

GoldenEye: Source Beta 3 is a culmination of over 2 years of work to completely overhaul the GoldenEye: Source mod from the EP1 Source Engine to the new Orange Box Source Engine. This overhaul constitutes new and greatly improved work from any of our other builds. With this in mind, we want to emphasize that this is a complete rewrite of the code, so any bugs or implementations from prior builds will not be present in Beta 3

System Requirements

Your system must meet the minimum system requirements for the Orange Box Engine:
Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection
Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® Vista/XP/2000, Mouse, Keyboard, Internet Connection
You must also own AT LEAST one game produced by Valve through Steam in order to download the Source SDK Base 2007.

Achievements

Unfortunately, because Valve has not opened their achievements server to every mod who *wants* to use them, we cannot offer the full functionality of Achievements that, say, Team Fortress 2 offers. However, the programmers of Beta 3 have figured out a clever work around to let you, the end user, earn and strive for Achievements in our game none the less.
In Beta 3, achievements are an excellent way to track your playing style in the game. We offer over 35 achievements! The weapons achievements each have three distinct levels: Agent, Secret Agent, and 00 Agent. The three levels have goals of 50, 100, 150 respectively. When you achieve one level, you will unlock the next level. There are also several "hidden" achievements that will be unlocked and visible on your achievement VGUI once you achieve at least 1 of the conditions. Good luck!![/quote]

GAMEPLAY TRAILER!
[flash=648,364]http://www.moddb.com/media/embed/129516[/flash]​

Team Menu
This is the first screen you come to when you've entered a GE:S server. All laid out are the conditions of the game. In the first example there is no team play in place and the game-mode as you can see is Man With the Golden Gun.


In this second example shown above the Team Menu does have team play enabled and as you see it is showing you in a simple manner which to choose from. The buttons on the left are your two pushable options. If you want to get straight in the action choose JOIN, if you want to wait for a round to end or just watch for a while you head for the spectator button, additionally you notice it tells you how many spectators there are currently. From this screenshot, it is also easy to see which conditions are enabled by the server and distinguished by GREEN\RED or ON\OFF. They can function in many different combinations that greatly change the way the game plays, server diversity is something we are greatly encouraging!

Character Selection Menu
In this example of the MI6 character selection screen shown below, you can see we are on the Bond character in the scroll. Bond has multiple "skins" or outfits, if you will. Three to be exact, so far, which will give a greater range to the server diversity. The scroll arrows work very smoothly, and you can choose to hover it for slow scrolling or clicking, which causes it to shift to the next cue of three character images at a time.


In the second example shown above, we have the Janus character select and Baron Samedi is the highlighted feature. It is our eventual plan to have multiple skins\outfits for most characters, as like the Bond character. One thing we must note, on non-team play conditions ALL of the characters pile together into one selection menu. Also in BETA 3, you cannot stray with team play enabled, from the restrictions in place for character selection. So if you want to select Bond for instance during a team play environment, you must select "MI6" to be that character, you cannot be on Janus and play as Bond or any other M16 character or vise versa.

Many of our general HUD art, which you see during normal game-play has been fully reworked as well including the improvements to the:

  • [li]Blood Screen - Which is our animation overlay that shows when you die. We've always talked about improving the way we handle this feature of the original, and this is step one, ready for BETA 3.[/li]

    [li]Weapon and Ammo indicators - These are quality and practical, each time you pick up a weapon you don't have in your inventory, one of these pops up to the right of your screen. It's now easy to track if you have a weapon this way when you run over ammo/weapon spawns.[/li]

    [li]Weapon Selection Menu - You may remember our previous intrusive selection menu. This new menu blends with our HUD scheme much better.[/li]
New Additions such as:
  • [li]Radar - We now have the radar implemented and fully functional, located at the bottom center of the screen. More details below.[/li]

    [li]Man with the Golden Gun icon - On the radar in this game-mode will show you the player who holds the Golden Gun currently, or where it has dropped. There is also a text display on your lower left HUD that tells the global server when someone drops the Golden Gun[/li]

    [li]Round Timer - Since BETA 3 is favoring round-based game play, that is having multiple rounds start and finish per map, the round timer can play a very crucial part. It is a constant reminder of how long you have to claw your way back, or pull ahead of the pack. From 30 seconds until zero it flashes two color variations, the RED alert flashing begins at 10.[/li]

    [li]Scoreboard - This fits in with the health/armor bars and holds basic condition info on it as well as the scores themselves. See how the round timer below the scoreboard is different from the "map time" which is held on the scoreboard, this is showing the round-based element. Make note to the the newly made 'X' death icons that show who is dead, which is very handy in the You Only Live Twice game mode.[/li]
Shown below are Round Timer and Radar Indicator

Weapon Selection Menu, Weapon and Ammo indicators, and the Blood Screen​

Note: These screenshots are photoshopped, and do not indicated any sort of split screen multiplayer.

Radar Further Explained:
Basically, the WHITE dots are your teammates [if enabled], and the GREEN dots are enemies. The way the teammates in this screen above are shown, are to alert you when people are above/below you in a vertical sense. So likely in this map, Control, the teammates were on the 2nd or 3rd tier of the main control room.

An addition we've added is our 'Anti-Camping' feature. When players remain still for a short period of time, the color will turn from GREEN to ORANGE then to RED on the fly, on the radar. No more easy camping in GoldenEye: Source, while radar is enabled.

After Action Report [death-match/team]

The Awards
The awards are back and look amazing, with their own icon and formatted to fit the report screen, shown above. The maximum amount of awards given per round is six. Awards are only given to the MOST DESERVING players, this is calculated based on a sophisticated stat tracking and ratio system we've implemented into GoldenEye: Source


Achievements
The implementation of these shown above, have been such a great addition to replay and fun value of GolenEye: Source. You can quickly and easily check your progress on specific achievements from the main menu. Each time you gain a new achievement during game play, an indicator will appear showing what achievement you've unlocked and the progress stage you are at for completing the achievement all together, depending on the achievement. The community who helped develop some of the icons; those individuals will be given official credit when BETA 3 ships. Big Thank you to all of you!

Check the credits in-game to see my name as a Beta Tester, and an Achievement Icon creator :p
 
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