RaceRoom Racing Experience Update Released

Discussion in 'Steam Updates' started by FSOwner, January 21, 2013.

  1. FSOwner

    FSOwner FS Owner

    Build is currently available!
    Next time you restart your Steam client you will download this update.

    If you hadn't already, please delete your user files:
    In the previous build, we had updated a few things that require you to delete all files recorded in ..\My Documents\My Games\SimBin\...
    Please browse to ..\My Documents\My Games\ and delete the folder called "SIMBIN"

    - Fixed a game crash when NumPad "+" was pressed while a ghost was on the track
    - Aquila is not put into orbit anymore when driving over anti-cut bumpers (aka "anti-gravity stones").
    - Various localization fixes
    - Various menu fixes to allow for longer text labels.
    - The Cancel button on the controller template selection popup now works
    - User should no longer end up with no steering input applied to his car
    - Fixed an issue where the visible Start / Finish line would not match the actual invisible plane that triggers the lap completion.
    - Enabled handbrake for all cars. Only works if the track is a hillclimb stage.
    - Various menu tweaks
    - Driver's helmet in prototype cars is no longer affected by motion blur
    - Apex Hunt now features challenges for each track layout the user owns.
    - Fixed an issue where some items in the crowd were not affected by motion blur.
    - The "i" button (Information) on an Apex Hunt challenge now brings you to a more polished information panel
    - Fix for Motec (now called "Data display") that became transparent in certain driving views.
    - Fixed a freeze that occured on some machines when "RESTART" was clicked.
    - Fixed a case where the selection of Apex Hunt challenges could break
    - Fix for "Server Returned Error 103" on Leaderboard Challenge at Bathurst with the BMW 635csi
    - In Track Test, with AI drivers OFF, a raceline can now be enabled
    - Fixed a case where split times information would not be displayed in Motec after hitting restart
    - Motec split times now correctly compare to the all time best time
    - Wheel rotation setting is now applied from pause menu without requiring to reload the track
    - Menus should no longer contain any placeholder assets
    - Apex Hunt challenges now display the car class icon.
    - Fixed backfires animations on ghosted cars that were not affected by ghosting effects
    - Player's car no longer looses its contact shadow when an AI car is nearby.
    - Fixed a glitch with the initial position of the cockpit steering wheel when cycling through driving views
    - Canhard R51 no longer hits the rev limiter in Portimao Club Chicane straights
    - Various art fixes on cars (holes in the 3D model seams)
    - Various fixes to blinking shiftlights that were triggered a lot.
    - A.I. tweaked so that it doesn't hit cones while exiting the pitlane in Bathurst
    - Fixed a sound glitch occuring when restarting a replay
    - The Canhard r51 driver arms are now correctly disabled if the user selects to disable driver arms rendering in the options.
    - A.I. tweaked so that the Corvette can now negotiate first and third corner of Hockenheim Short correctly
    - Ghost no longers hides the brake markers of the raceline
    - Clicking the "BACK" button multiple times and quickly no longer makes the in-game browse disappear.
    - Ghosts no longer shoot constant backfires
    - Enabled support for diphtongs in menu and HUD
    - Camera is now properly reset in its correct position when the user hits RESTART right after hitting a wall
    - Cougar C14/1 and C14/2 - Leaderboard Challenge replays are now correctly saved
    - Fixed a case where backfires would still be triggered even if the engine is turned off
    - Fixed a case where binding "Neutral" to a button would cause issues with gear changes
    - McLaren's brake callipers now correctly receive shadows
    - Sector times notifications now remain displayed on HUD longer

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