Savage 2: A Tortured Soul Update Released

Updates to Savage 2: A Tortured Soul have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Manager Panel (new)

  • Visible information: Squad (by color), class, health, mana, name, officer status, inventory items, gold, souls, level, buffs, and debuffs.
  • Can select/move the camera to a player (same as the top-left squad displays).
  • Player swap (can move players around from squad to squad and even promote/demote officers by moving players around).Can give teammates gold from the team gold pool (there will be limitations on this feature to prevent abuse, and they will be
    tweaked/modified as necessary to prevent abuse). Players are notified when the commander gives a player gold.

User Interface

  • Hovering over structure icons as a commander or builder/conjurer will show an additional tooltip with icons for the units, weapons, abilities, and items that the structure unlocks
  • Added "Team" and "Enemy" over the stronghold/lair health indicators at the top of the screen (both commander and player)
  • Added a significant amount of new commander tooltips, explaining various interface elements and features
  • Miscellaneous other interface adjustments (primarily to facilitate the inclusion of VOIP and the Team Manager)
  • Added monkit icon (Thanks, Eaxs!)The full ISO-8859-1 character set (unicode characters up to U+00ff) is now available for use in the game interface

Existing Map Polish

  • Deadlock: Cleaned up texture seams, rough/jaggy terrain, fixed some map exploits. Visually clarified an area that should not be accessible
  • Morning: Cleaned up some texture seams, missing textures, jaggy areas, and adjusted a couple of trees with visible roots. Fixed some foliage and replaced the water with the updated water model. Moved some trees so players are less likely to get stuck. Modified some blockers to prevent players from getting to areas that should not be accessible. Fixed some floating objects, and blocked off areas where players aren't supposed to be/tightened blockers to reduce wallriding
  • Bunker: Cleaned up some texture seams. Painted blockers under the fences in front of the stronghold/lair to prevent ranged siege from firing from outside the base areas (cleans up steambuchet issue)
  • Hellpeak: Cleaned up a lot of texture seams
  • Hiddenvillage: Cleaned up a ton of texture seams. Fixed some foliage issues. Lessened some of the harsher black coloring near rocks/arches
  • Storm: Cleaned up texture seams, fixed some places where players can get stuck behind rocks. Modified blockers so that it's harder to get into places where players are not meant to be
  • Moonlight: Fixed floating objects, texture seams
  • Losthills: Cleaned up texture seams, fixed floating objectsEden: Replaced pit under the bridge with pool of water using one of the new water props. Added/tweaked foliage, tweaked terrain coloring, moderate amount of texturing updates, added some trees outside of the playable area to make the map look more lush, filled in some open space next to one of the scars

Game Balance

  • Lynx feet cooldown reduced to 30s from 35s
  • Lynx feet max items per stack increased to 2
  • Speed boost cooldown reduced to 30s from 35sSpeed boost max items per stack increased to 2

New Maps

  • 3 new maps by Dark_Strider - Mirakar, Autumn, and Willow


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