SKATEBOARD.PARK.TYCOON.WORLD.TOUR.2003-DEViANCE

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  Deviance                                                          ßßßßßßß

ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú

             SKATEBOARD PARK TYCOON WORLD TOUR 2003 (c) ACTIVISION

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   CD Count.......: 01 CD                       Date...........: 08/2002
   Protection.....: N/A
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    READ THIS NFO PROPERLY & UNDERSTAND IT!
    Support the software companies. If you play this game BUY it!

                         ** Release Information **

    Game Notes:
    ~~~~~~~~~~~
    Skateboard Park Tycoon 2003 features 7 brand new levels, 5 different
    types of game play modes and a world challenge. Go from California to
    Russia to China and 4 other areas around the world to win the game.
    Features all new skaters, in-game skate-boosters, hidden passages and
    11 new original songs for the soundtrack.

    Note:
    ~~~~~
    A special note to stupid nukers out there. Activision uses out-of-specs
    cdda tracks behind the data track to stop illegal copying. This results
    in 150 corrupt sectors (which contain NO data what so ever).
    They were left in intentionally, so you get a 100% image.

    Install Notes:
    ~~~~~~~~~~~~~~
    1) Unrar with WinRAR.
    2) Burn the .cue and .bin with CDRWin or Fireburner.
    3) Install the game.
    4) And then play :)


    Read this NFO properly!


ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú

                         DEViANCE Application Information
                         ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

    You think you can contribute to the scene too? You have one or more
    talents in:

    - supplying NEW unreleased GAMES (maybe you work at a game/util
      magazine, courier delivery firm, newspaper, game press/marketing
      company, distributor, publisher, duplicator, tv/radio show, shop,
      warehouse, design firm, language translation company, packing company
      store etc). You don't need a fast internet connection for the above!

    - supplying NEW unreleased store/shop games BEFORE the store release
      date & have a fast UPLOAD 300k+ internet connection and time to
      spare on weekday mornings. We are NOT interested in modem,
      cable, or DSL links as they can be capped at anytime! Proper
      internet connections are needed! Of course we shall reimburse you
      for the costs of the games you buy. As we buy our games!

    - you are experienced in removing executable protection systems
      (such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.)
      and you are willing to help defeating the latest versions of
      commercial iso copying protection systems like Safedisc 2+ or
      Securom or Tages or VOB or Copylok or Laserlok. You must be
      able to code in assembly language.

    - you are a coder with lots of experience in Debugging/ASM & C/C++.
      You also can code your OWN tools to automatically remove
      commercial iso protections like the latest versions of any of the
      following: SafeDisc or Securom or TAGES or VOB or Laserlok or
      Copylok. Using tools created by others does NOT count and we
      check! You will also need advanced knowledge of import tables
      setting breakpoints with/and PE File Formats.

    - you are a Unix guru with good Ansi-C software developing knowledge
      and understanding how to prevent network security vulnerabilities.
      That means you must be able to code to ansi-c guru level. And you
      must also have a good coder perspective of hostbase and network
      based intrusion detection systems. You should be able to code tools
      to generically prevent stack and heap buffer overflows on unix in
      Ansi-C. And Be able to code tools to look after a group of systems
      and code sniffing avoidance tools. And you can configure a system
      in ways to prevent packet sniffers and "man in the middle" attacks.

    - supplying linux bnc shells to the group (for free).
      They should have 2mbit MINIMUM link. We shall require flexible
      control over the shell. Root access on the box with dynamic
      ident such as midentd for bncs. All boxes must have legitimate
      IP's, they should not be running NAT or a firewalling system
      that will constantly interfere with the link. Ideal shells will
      have multiple vhosts, reasonably good uptime (20+ days), and a
      low system load. Public shells such as JEAH.NET or similar with
      25+ load averages and 3 day uptimes are not acceptable. The more
      reverse ips you have the better. We are only interested in LEGIT,
      NON-HACKED/CARDED shells. These shells will be used only for the
      purposes listed above and will NOT be used for any kind of
      'dump site' or for spreading any kind of releases. We are NOT
      interested in modem, cable, or DSL shells. The shells should be
      up 24/7 with minimum downtime for upgrades, etc and should not be
      overloaded with processes. We check!

    - are you able to write source code to unpack & repack game related
      major file format types such as MPQ, MIX & WAD? And can you also
      identify most major big-file formats(files that contain more
      files) by looking at the hex byte code of the header for that
      file? Do you know what reindexing is in regards to game .exe's
      and can you do it? And can you turn your OWN source code
      written in ASM/C/C++ for the above tasks into executable group
      tools? And do you also have 50K downlink for downloading new game
      formats to write tools for? You must send example code of your
      work with sources on major file formats for depacking/repacking.
      Existing/stolen source will not be allowed!

    - making trainers for newly released games, menu driven, must work
      in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at
      least. And you have time during the week to do trainers.
      Also you understand DMA & ASM debugging techniques and use them
      to find your trainer codes. This is needed to make sure your
      trainers will work on all operating systems!

    If you can meet one or more of those requirements and want to join
    the finest active group in the scene today, e-mail us.
    Use the contact information given below.

    And always remember: we do this just for FUN. We are against any
    profit or commercialisation of piracy. We do not spread anything,
    others do that. In fact, we BUY all our own games with our own
    money, as we love game originals. Nothing beats a quality original.
    And if you like this game, BUY it. We did!

ú Ä Äú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú

                          How to Contact DEViANCE
                         ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

  READ BELOW FIRST OR YOUR MAIL WILL BE DELETED:

  DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!
  DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING FILES OF OUR RELEASES!
  DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!
  DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER!
  DEViANCE DOES NOT USE ICQ OR MSN, NEVER!
  DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER!
  DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!
  DEViANCE DOES NOT GIVE OUT ANY LINKS OR NAMES FOR FILES!
  DEViANCE DOES NOT GIVE OUT ANY MUSIC OR GAME FILES!
  DEViANCE DOES NOT TELL TO GROUP OUTSIDERS HOW TO CRACK OR TRAIN GAMES!
  DEViANCE DOES NOT TELL WHERE YOU CAN GET OUR FILES!
  DEViANCE DOES NOT TELL HOW OTHERS GET OUR FILES!

  SO DO NOT ASK...

  Via the WWW   : WE DO NOT USE OR WANT ONE, THANKS.
  Via E-Mail    : [email protected] (READ NOTES ABOVE FIRST).

                 DEViANCE: SHARPER & FASTER THAN LiGHT!

ú Ä Äú[NFO UPDATED 07/JUL/2002]ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ-úÄ Ä ú

       Support the software companies. If you play this game BUY it!

Code:
http://www.filesonic.com/file/839875731/SKATEBOARD.PARK.TYCOON.WORLD.TOUR.2003-DEViANCE.rar
 
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