Stargate Resistance Update Released

Discussion in 'Steam Updates' started by FSOwner, May 11, 2010.

  1. FSOwner

    FSOwner FS Owner

    Updates to Stargate Resistance have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Patch Notes

    • A New Planet address has been discovered and players can now travel to Leonops and engage in two types of battle!
    • Assists:
      • Kill Assists are now in the game! Only 1 person can potentially earn a kill assist. Kill assists gives you personal score and not a kill credit, that goes to whomever performed the killing blow.
      • Healing classes will score assist points in the form of playerscore for performing actual healing on players
    • Players may now switch teams, but only if it will not create an imbalance.
    • Server gating has been implemented for SGC, Whiteout, Court and Amarna, games will now lock you in your spawn room until 1 player from each team is present
    • There is a new option to toggle crouching, this option can be found in the options menu
    • There is a new option to toggle the sniper scope per right click event instead of holding it down, this option is located in the options menu.
    • New transition effects for the Ashrak Cloak
    • Global server announcements have been created to let players know when the servers will be coming down for maintenance
    • Snazzy new bullet holes and blast marks have been added
    • Performance improvements on particle system renderingWhiteout: Capturing the flag will now award 20 points to the player who captured it.
    Bug Fixes:
    • Whiteout: Both teams should now incur a death upon jumping into the pit of Piramess.
    • UI: The targeting reticule for the Ashrak blade will now more accurately displays the red chevron when a backstab will actually land on an opponent.
    • Weapons:
      • The backstab and sniper rifle headshot damage bonuses should now perform 1 hit kills no matter the amount of hp bonus on the opposing player.
      • The scope on the sniper rifle has been tweaked for better shot placement
      • Goauld > Bunnyhopper : A player caught in the effects of the ribbon device will no longer be able to jump until they damage the Goa'uld to interrupt the beam

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