Steam Client Update Released

A new Steam client has been released and will be automatically downloaded.

  • Added a new game properties dialog, which replaces the old dialog for all Steam games.
  • Fixed displaying the coming soon date for a pre-loaded game

  • Steam Input
    • Added support for software calibration of the PS5 controller gyro
    • Fix issue with Dpad emulation in games using the joyGetPosEx Windows API, ex: Shiren the Wanderer
    • Fix Nintendo Switch origins in Steam Input API not reflecting the current Nintendo/Xbox layout setting

  • Steam Cloud
    • Fixed an issue causing files to swap between users under separate Windows user IDs, and also with some file stored in paths with embedded 64-bit SteamIDs

  • SteamNetworkingSockets
    • P2P connections now may attempt to negotiate a direct connection (punch NAT), if needed, to prevent connections from having very high latency. Added an option in the In-Game settings panel to control when your IP address is shared.

  • Server Browser
    • Fix bug causing LAN server browser search to not show any servers

  • Linux
    • Improved performance of processing incremental Vulkan shader database updates
    • Fixed several issues around skipped Vulkan shader processing continuing in the background after a game has started
    • Disabled shader processing on NVIDIA while driver issues are being looked into
    • Fixed long delay in UI response when hot-plugging a controller

  • macOS
    • Disabled “Enable GPU accelerated rendering in web views” and “Enable hardware video decoding” settings on Apple M1 devices due to poor HW-accelerated performance currently through Rosetta.