Steam Client Update Released

A new Steam client has been released and will be automatically downloaded.

General
  • Fix a possible crash for users with around 25,000 or more games
  • Fix a hitch for users with large libraries after clicking past the first page of the install wizard.
  • Fixed current step status being truncated in the Library while installing a game
  • Fixed a bug with not restoring missing symlinks when verifying integrity of game files

Library
  • Achievements that track progress will now display progress in their hovers on the game details page

Steam Input
  • Added options for joystick deadzones sources. Modes can now use no deadzone, the deadzone from the controller’s calibration, or a custom deadzone. Joystick modes bound to joystick outputs will default to have no deadzone.
  • Increased responsiveness of Action Set and Action Set Layer changes bound to button presses
  • Fixed an issue where radial menus could send the previously highlighted item when clicking before the radial menu is fully on-screen
  • Fixed some cases where games rapidly turning on and off rumble could cause hitches for Switch Controllers.

Remote Play
  • Fixed error launching the streaming client on some Windows systems
  • Fixed potential streaming client crash when starting the stream
  • Use VA-API 0.2 on Linux for optional hardware decode functionality, depends on up to date 32-bit libva packages for your distribution

macOS
  • Fix mouse input sometimes failing to work in browser window iframes.

Linux
  • Offer better diagnostics when Steam Play tools cannot be removed due to dependencies. Improve overall robustness.
  • Updated fossilize layer to be compatible with recent Proton Experimental
 
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