Sword of the Stars 2 Updated

Discussion in 'Steam Updates' started by FSOwner, November 17, 2012.

  1. FSOwner

    FSOwner FS Owner


    MP currently requires you to be logged into Steam. LAN support will be in an upcoming patch.
    Update: Hosts will need to port forward the following ports: 35000, 35001, 27015

    Critical fixes:
    - Converted MP from GameSpy network to Steam network
    - Fixed end turn CTD
    - Fixed post-combat CTD
    - Fixed combat CTD
    - Fixed multiplayer CTDs, including due to updating colony history
    - Fixed CTD on Station Built dialog if station was destroyed during combat phase
    - Fixed being able use hot-keys between turns in MP
    - Fixed allowing hot-keys to change state in build screen when confirming invoice name
    - Fixed being able to enter comparative analysis screen without having seen any enemy ships
    - Fixed Suul'ka leaving when tribute station is destroyed
    - Fixed bug allowing Hivers to build gate stations without the required tech
    - Fixed issues with assimilation plague
    - Fixed client being sent home after 1 invasion mission
    - Fixed not being able to do a strike mission on any system
    - Fixed CTD with getting Suul'ka info
    - Fixed system killer being stuck at a system with a mining station
    - Fixed dev-mode being activated in the design screen

    Other fixes:
    - Improved screen transitions between mission overlays and starmap
    - Tweaked VN planet killer
    - Prevented neutral indy planets from disabling slew mode if a station is next to it
    - Enabled suicide drones to upgrade with warhead tech
    - Disabled operations slider
    - Fixed sound channel issues
    - Fixed Suul'ka voices not being available
    - Fixed auto goop module
    - Fixed 0 level station remaining at a system after the construction mission is cancelled
    - Fixed bug when transferring some assets via relocate
    - Fixed bug that moved police cutters into the defense fleet when a relocation was canceled
    - Fixed bug allowing design attributes from being visible in the ship tool tip before they have been discovered
    - Fixed not being able to relocate to systems when exact number of required CE
    - Fixed display of civilian population in empire manager screen
    - Fixed display issue with rider manager screen
    - Fixed mission turns remaining display issue
    - Fixed scrolling hot keys with mouse wheel
    - Fixed bio war modules not saving bio missile data
    - Fixed bio missiles not getting replenished when the ship is repaired
    - Fixed boarding pods getting stuck when docking with their carrier
    - Fixed slave disks from auto launching when they are full of slaves
    - Fixed weapons ricocheting off of dead sections
    - Fixed missiles from blowing up before hitting their target after researching microfusion tech
    - Fixed bolt weapons from blowing up before hitting planets
    - Fixed "shot gun" style weapon fire so that it fires with a better spread.
    - Fixed chance of fading from sensors when ship is outside of sensor range
    - Fixed interceptor missiles from hitting own ship's shield
    - Fixed formations not updating in auto-resolve
    - Fixed morale high/lows when colonizing a planet after killing off the original inhabitants
    - Fixed bug where fleets could get stuck arriving at a system, but not set to being at the system
    - Fixed not being able to auto target VN collector pods
    - Fixed display issue with rider manager
    - Fixed scrolling hotkey manager with mouse wheel
    - Fixed admiral traits not correctly displaying on admiral info cards
    - Fixed defence assets being stuck in a system after the owning player has been evicted
    - Fixed issue where Zuul AI would create "super" fleets
    - Fixed bug allowing players to access dev design screen
    - Fixed priority issues with Planetary Salvage, should now be more common
    - Fixed being able to enter rider manager with hotkeys when you normally would not be allowed
    - Fixed Zuul node lines disappearing when out of range
    - Fixed issues with special / salvage projects not using up all allocated research credits

    Other changes and additions:
    - Teams
    - Revised empire manager screen
    - Implemented pending/resolving combat screens
    - Implemented free-fly and tracking camera modes that can be toggled in combat
    - Implemented a random ship name feature
    - Implemented tech boosting
    - Implemented special failure events for some tech
    - Implemented right-click weapon fire mode / target filter control
    - Implemented auto-fire for AOE weapons
    - Implemented Zuul minimum 5 overharvest rate
    - Removed 64 bit option
    - Allow time acceleration in MP when only 1 player in battle
    - News events for that turn are now displayed when loading a game
    - Movement psionic now shows range

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