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Sword of the Stars 2 Updated

Discussion in 'Steam Updates' started by FSOwner, December 20, 2012.

  1. FSOwner

    FSOwner FS Owner

    Critical fixes:
    - Fixed combat CTD.
    - Fixed destroyed system CTD.
    - Fixed CTD in build screen.
    - Fixed Loa CTD when doing NPG gate mission from destroyed planet.

    Other fixes:
    - Fixed able to set missile to PD.
    - Fixed selected groups ignoring combat planes to which they are set.
    - Fixed "stop" speech event.
    - Fixed "defeated pirate base" being spammed 3x when it is defeated.
    - Fixed AI colonizing hostile systems.
    - Fixed case where AI would have a fleet with no command ship.
    - Fixed issue that would cause too many locust scouts.
    - Fixed case where randoms could be flagged as neutral.
    - Fixed VN Pyramids not firing at planet.
    - Fixed Loa not spawning next to their gates.
    - Fixed AI not launching battlecruisers and battleships.
    - Fixed AI not launching riders in some cases.
    - Fixed Loa not properly removing cubes for ship damages.
    - Fixed ships flying into locust moons.

    Other changes and additions:
    - Fixed various strings.
    - Windowed fullscreen support.
    - Revamped post-combat screen.
    - "C" button in chat now connects/disconnects from chat.
    - Double pressing 1-0 will focus on the ship group instead of whenever you press the button.
    - Starmap now remembers if fleet/planet tab was last selected.
    - Added a hot key to exit accelerated time.

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