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Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Update Released

Discussion in 'Steam Updates' started by FSOwner, June 10, 2010.

  1. FSOwner

    FSOwner FS Owner

    Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Engine

    • Made several changes that improve stability for clients running low on addressable memory.Changed all HTML controls to use Webkit for the rendering engine.

    Team Fortress 2

    • Added Mac support.
    • Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
    • Added Training, with support for General gameplay & Soldier class training for now.
    • Added Offline Practice mode, with support for KOTH maps and Dustbowl.
    • The "Open Character Loadout" key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
    • Added community submitted gameplay tips
    • Community Requests:
      • Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
      • Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
      • Added "ExtinguishPlayer" input to tf_player for map makers.

    Counter-Strike: Source Beta

    • Fixed "wade" water sound not playing correctly on maps like Chateau.
    • Updated the scoreboard:
      • Fixed to scale correctly in 5:4 resolution.
      • Fixed so it can be closed during intermission
      • Reduced font size to accommodate seeing 16 players per side.
    • Fixed issue that awarded three points and a separate achievement when the bomb explodes after the round ends.
    • Fixed issue with round end panel blocking the view of the game.
    • Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade.
    • Fixed getting the achievement for shooting enemies in mid-air if the enemies were on ladders.
    • Fixed mapcycle.txt skipping over several entries in the list.
    • Fixed console warnings about missing materials.
    • Fixed an issue that could cause a single MVP star to appear as an entry on the scoreboard.
    • Fixed issue that made the FINISHER achievement impossible to get.
    • Fixed ai_test_los crashing the server.
    • Fixed the chat window so it no longer renders over scoreboard.
    • Fixed MVPs not being cleared when sv_nomvp is set to 1.
    • Marked mat_showlowresimage as a cheat command.
    • Updated several strings to be gender neutral.
    • The large radar is now disabled when freeze cam is active.
    • Achievements dialog changes:
      • Now displaying the Steam Achievements dialog instead of the in-game Achievements dialog if screen width is less than 1024.
      • The Achievements dialog is now closed if you have it open and switch to a lower resolution.
    • Repositioned the Fun Fact on the summary tab of the Achievements dialog and gave it a background to fix truncation and readability.
    • Added a priority order for displaying win conditions when multiple win conditions are set.
      • If timelimit exists and is not 0, then show timelimit.
      • If timelimit does not exist, show maxrounds if not 0.
      • If both timelimit and maxrounds are 0, show winlimit.
      • If timelimit, maxrounds, and winlimit are all 0, show nothing.
     

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