Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.

  • Team Fortress 2
    • Fixed Cp_Foundry not ending the map in the middle of a round when mp_timelimit is hit
    • Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines
    • Fixed incorrect player animations for the Buff Banner and the Battalion's Backup
    • Fixed some cases where strange Ullapool Cabers and wrenches would fail to correctly count kills
    • Improvements for client stability
    • Updated the localization files
    • Crafting changes:
      • Added crafting recipes for weapons introduced during the holiday update
      • When selecting items for use in crafting, the items selected will show their quality in addition to the item name
      • Ellis's Cap can now be used as a crafting reagent
    • Item changes
      • Added The Lucky Shot helmet
      • Added The Killer Exclusive to the Mann Co. store
      • Added Mask of the Shaman to the item drop list
      • Fixed particle display problems for items with multiple effects
      • Fixed the Dr. Whoa paint not drawing correctly for the Blue team
      • Updated the Desert Marauder and the Villain's Veil so they can be equipped together
      • Updated the Fancy Dress Uniform and the Kringle Collection so they can be equipped together
      • The Bombinomicon no longer shakes the screen and has a delay before the explosion so that Snipers, Spies, and others can get better feedback on the actual cause of death
      • The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted
 
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