The.Settlers.7-Razor1911

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                       ßßßßßßÜÜÜÜÜÜÜßß                   1 9 1 1         <JED> 
 
 
  ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ 
  ³                         Razor 1911 proudly presents:                       ³ 
  ³                      The Settlers 7: Paths to a Kingdom                    ³ 
  ³                                  (C) Ubisoft                               ³ 
  ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ 
  ³ Date: 2010-04-27      ³ Game Type : Strategy                               ³ 
  ³ Size: 1 DVD           ³ Protection: Ubisoft DRM + Custom Server-Side Stuff ³ 
  ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ 
 
  Game Notes 
  ~~~~~~~~~~ 
  The  Settlers  7: Paths to a Kingdom ties in with the tradition of the series 
  success while bringing a fresh, modern and innovative strategy game, based on 
  strong  game  mechanics  and  deep  gameplay that are hallmarks of the highly 
  acclaimed  Settlers  franchise.  Players  will  easily  become  engaged in an 
  exciting  campaign,  skirmish  maps  or multi-player challenges in a world of 
  lush  forests,  open  meadows,  fast  flowing  rivers,  and  high  mountains. 
   
   
  Install Notes 
  ~~~~~~~~~~~~~ 
  1. Extract RARs 
  2. Mount or Burn image 
  3. Install the game 
  4. Install the update located in \Razor1911\Update\ 
  5. Copy the whole content of \Razor1911\Crack to your game folder overwriting 
     any existing files. 
     Example: X:\Program Files (x86)\Ubisoft\The Settlers 7 - Paths to a Kingdom\ 
  6. Make sure to back up and then delete any previous copies of 
     "My Documents\Settlers7\Profiles.xml" 
  7. Start the game (admin rights may be required the first time you run it)! 
  8. Have Fun! 
   
  Minor recurring freezes after every ~10 min. of playing the game are due to a 
  faulty implementation of the autosave mechanism and are NOT crack-related. 
   
   
  Scene-related rants & stuff: 
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
  As  far  as  previous  'cracks'  of  Ubisoft's  new DRM system are concerned: 
 
  Both   of   Skidr0w's   releases   show  us they haven't had a look (probably 
  even  didn't  find)  the  actual  protection  code and everything hints on em 
  using  parts   of  publicly  collected  'challenge/response'  pairs.  Luckily 
  Assassin's   Creed  II is probably the only  target  ever where this approach 
  of  'emulating'  the  server by a  static lookup will  yield  any  measurable 
  success   (due   to   a   basic   design  flaw in  an otherwise  pretty  neat 
  idea  of  software  protection).  In  fact, we  considered this  approach  as 
  generally  too  unreliable  and  'unworthy' of a scene crack,  so  we  didn't 
  care   about   doing   it.   Instead   we  opted  for going for the arguably  
  most     challenging    implementation    of    Ubisoft's   new   DRM   first 
  (emulating   actual   server-side   game  code).  So  here  it  is: The first 
  Ubisoft DRM crack! 
 
  @RELOADED: 
  Congrats  on  your  recent advances in automating your Solidshield VM cracks. 
  We  actually  respect  that. However, we wonder why you didn't go all the way 
  and  recompiled  the  fixed decompiler output to optimized native x86 code as 
  we   did   as   early   as   with  Perry  Rhodan  (followed  by  Anno  1404). 
 
  Although  we  think there's not much merit to discussing technical details in 
  .nfos  (mostly  because  it's  impossible  for  anyone lacking the skills and 
  sources  to  fact-check  these  statements)  we feel the need to preempt all 
  that  made-up "they-ripped-it-from-some-unprotected-tuvaluan-multi12-binary" 
  ~lol~ that's sure to follow: 
 
  We  invite  anyone  who is able to and interested enough in this to check the 
  history  of  scene-released  Solidshield VM cracks taking into account things 
  like  availability  of  possible  alternate  sources  for  the protected code 
  fragments  at  the time of release, similarity to compiled code (i.e. 'copy & 
  paste  cracks'  from  differently  protected  or  unprotected  binaries), the 
  rebuilt   code's  resemblence  of  the  original  VM  instructions  regarding 
  sequence  of  mnemonics  etc.pp. We're pretty confident (read '100% certain') 
  you'll  come  to the conclusion that we were first with respect to rebuilding 
  actual Solidshield VM code. 
 
  Nvm, 'mild respect'! ;) 
 
 
  P.S. 
  Finally,   there's  a  chance  of  the  good  ol'  times  coming  back  (when 
  protections   had  to  be  dealt  with  on  a  per  title  basis  by  skilled 
  individuals)  and  an  opportunity  of  telling  the sharpies from the fakers 
  again.   Thanks   Ubi!   (Yup,   we're   actually   serious  about  this  :)) 
 
 
  Razor 1911 Greetings                            
  ~~~~~~~~~~~~~~~~~~~~                          
  To our demo division heroes: Your cracktro rocks (we expected no less ;))! 
   
 
                                                                               
                                       /\ 
                         Razor 1911   /__\   Since 1985 
                                     /\  /\ 
                                    /__\/__\ 
 
               SUPPORT THE COMPANIES THAT PRODUCE QUALITY SOFTWARE! 
      IF YOU ENJOYED THIS PRODUCT, BUY IT!  SOFTWARE AUTHORS DESERVE SUPPORT!!

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