Dota 2 Workshop Tools Alpha Update - December 17th, 2014

  • Improved performance and memory used when playing custom games
  • Added support for playing custom games on 32bit Windows [XP]
  • Added Direct3D 9 support
  • Added ability to blend between tile sets in the tile editor using override materials.
  • Added additional materials and blending between tile sets in the example dota_pvp_tiled map.
  • Added additional controls for adjusting the rotation and pitch of trees in the tile editor.
  • Added ability to swap existing plant placements in the tile editor in the same way trees could already be swapped.
  • Added functionality to look up a tile in a tile set by right clicking it while in the tile editor.
  • Added high contrast lighting mode option in Hammer viewports.
  • Added a new alternate desert tile set which can be applied to maps built using the tile editor.
  • Modified the multiblend shader so all four layers can have independent rotation and scale while using world space UVs.
  • Fixed Hammer bug where if a map failed to load the progress bar would never go away.
  • Fixed bug where objects using the world space UVs option of the multiblend shader would sometimes flicker.
  • Fixed particle bug related to delays on nested child particle systems
  • Added texture sequence preview to assetbrowser and PET texture picker
  • Fixed bug with Hammer particle preview where control point entities were normally ignored (as soon as the system was restarted)
  • Change particles to use the new KV3 compiler & resource version (content format is unchanged for now)
  • Initial support for hitboxes in PET
  • Assetbrowser honors texture alpha channel, has a channel selector
  • Made placement of data-driven units in Hammer more robust
  • Fixed a number of visual bugs in particle effects
  • Fixed bugs in portrait rendering, including rendering multiple selected units correctly
  • Increased connection timeout to 3 minutes
 
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