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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
  • Fixed clipping issue for the Taunt: The Profane Puppeteer
  • Fixed some sounds for the Taunt: The Mannbulance!
  • Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
  • Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models
  • Updated the pickup/drop sounds for paintkits
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated cp_ambush_event
    • Fixed few exploits where players could get out of the map
    • Fixed control point 2 base plate in stage 1 not turning blue upon capture
    • Changed damage type from shock to bullet in underworld
    • Improved clipping
  • Updated pl_terror_event
    • Fixed few exploits where players could get out of the map
    • Increased spawn time interval of normal spellbooks
    • Fixed visual issue during warmup period regarding track models floating in air
    • Adjusted payload track select logic to fix rare issue with cart going off track
    • Improved clipping
  • Updated koth_los_muertos
    • Fixed a respawn visualizer not showing up on the RED side
    • Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.
    • Fixed being able to spam grenades and rockets through rooftops
  • Updated arena_lumberyard_event
    • Fixed missing beacon particle to signify rare spell spawn locations
    • Fixed an issue with custom HUDs interfering with the map's own HUD
    • Fixed middle doors shutting themselves when blocked by a player
    • Fixed various props z-fighting inside of walls
    • Fixed instances of the announcer lines playing over the Merasmus' announcer lines
    • Fixed an issue that caused players to remain in third-person at the beginning of a new round
    • Fixed spells dropped by the skeleton king persisting between rounds
    • Fixed pumpkin bombs generated from spells persisting between rounds
    • Fixed server lag caused by dynamic props
    • Reworked various VO to use new soundscript entries
    • Merasmus will now react to player deaths with varying degrees of sarcasm
    • Pumpkin bombs will now all refresh simultaneously at the start of every round
    • Added a "No entry" sign to the middle doors
    • Smoothed surfaces around the map to ease flying around as a ghost
    • Increased sound of the ghost dispenser to improve healing feedback
    • Extended the warmup periods by 5 seconds (now 15 seconds)
    • Nature & Wildlife preservation measures
    • Removed the Observer

Steam Client Update Released

A new Steam client has been released and will be automatically downloaded.

General
  • Fixed Library being unresponsive after startup on machines with thousands of installed games
  • Fixed some incorrect URLs used for game news links

  • Downloads
    • Fixed issue causing error such as: "appmanifest_570.acf / Disk write error"

  • Linux
    • Fixed checking for execute privileges when picking a Steam Library folder location

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated The Corpse Carrier
    • Added the Holiday Restriction: Halloween / Full Moon
    • Players who currently have this item will receive another random item from the Crimson Cache Collection
    • The item has been moved from the Crimson Cache Collection to the list of possible bonus items received when opening a Crimson Cache Case

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed The Bone Cone hiding the player's head
  • Fixed missing clap sound for the Taunt: The Homerunner's Hobby
  • Fixed missing siren sound for the Taunt: The Mannbulance!
  • Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
  • Updated Towering Patch of Pumpkins, Poopy Doe, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
  • Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
  • Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
  • Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
  • Updated the Thundering Spirit Unusual effect to fix a missing glow effect
  • Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
  • Updated the localization files
  • Updated the Swashbuckled war paint
    • Fixed an issue with the Holy Mackerel
    • Removed Yeti gradient
    • Replaced Yeti gun oil sticker with skull and crossbones
  • Updated the Necromanced war paint
    • Fixed an issue with the Holy Mackerel
    • Fixed BLU team colors
  • Updated pd_farmageddon
    • Optimizations
    • Fixed asymmetrical doorways
    • Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes
  • Updated koth_synthetic_event
    • Replaced broken prop in room behind BLU spawn
    • Fixed console warnings
    • Fixed a place where players could get out of the map
  • Updated koth_los_muertos
    • Fixed console warnings
  • Updated pl_terror_event
    • Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
    • Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
    • Fixed players being able to see out of map
    • Added a 2 spots for collectable gargoyle to spawn in
    • Added missing nav for bots in the underworld
  • Updated cp_ambush_event
    • Fixed players being able to get out from playable area in underworld
    • Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
    • Fixed some stage 3 BLU spawn respawn visualizers looking odd
    • Slightly moved some underworld enter portals off from walls
    • Slightly decreased time added when capping last points of 1st and 2nd stage
    • Fixed some places where players could get out of the map

Steam Client Update Released

Update: this release has been rolled back to the October 6 release to address an issue launching games which use Easy Anti-Cheat (EAC). When that issue is resolved, we'll update the client again to pick up these fixes.

A new Steam client has been released and will be automatically downloaded.

Remote Play
  • Fix black screen with PipeWire capture under KDE plasma

  • Linux
    • Fix checking for execute privileges when picking a Steam Library folder location

  • Steam Cloud
    • Fix issue causing extra work on reconnect to Steam

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