Blocks That Matter Updated

CHANGES BROUGHT BY 1.0.0.3:
BUG FIXES

  • Fix Mac Lion launcher issue from Steam Client
  • ghost sand block when toggling puzzle mode just after drilling a sand block
  • wrong tab content when returning to the level selection in the community section
  • level bonus 'hanging garden' fixed

  • CHANGES in 1.0.0.2:
    BUG FIXES
    • rating level : up / (down + 1) instead of up / (up + down + 1)
    • Shooting star (star that disappear when you replay without staring again an already stared level)
    • auto anim
    • ground blocks not well initialized when opening/editing a map
    • [editor] editor lava blocks crash
    • actor picking on various auto
    • ground always select the regular ground one
    • achievement checker at launch to prevent missed ach due to offline mode
    • names of custom levels not displayed in pause menu (useful to give hints... or base your puzzle on the name of the level)
    • Falling blocks can crash the editor if they fall in an infinite gap (no ground under them)
    • crash when skiping tabs in My Creation Section (since there is no tabs in there)
    • stronger online code to try avoiding the fact that levels sometimes not uploaded on SSS server, or uploaded with corrupted files
    • Owner of a level shouldn't be able to vote for it's own level
    • When level fails to load, erase if it's a Community one!
    • some thumbs icons stay displayed if player vote quickly
    • bug crate that give a sand block
    • crash fix: sometimes game crash when crate are not filled with 4 or more blocks
    • remove (soon) from Gromy games One Eye Adventure (which is available!)
    • editor actors params not in good order (now sorted alpha)
    • some typos

  • FEATURES
    • param NO CAM MODE on PLAYER_SPAWNER to avoid camera mode to be usable
    • When level fails to load, erase if it's a Community one!
    • Clean Tetrobot params
    • Desc on tracks for the background musics behaviour
    • do not limit the blocks to 4 in a crate
    • Skip texts dialog option
    • Colorize the already done levels in Community mode (yellow/orange)
 
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