Dungeons Updated Released

Updates to Dungeons: Steam Special Edition have been released. The updates will be applied automatically when your Steam client is restarted.
  • Upgraded DUNGEONS to use Microsoft .NET 4.0 (lower memory footprint, faster startup).
  • Modified graphic assets for Radeon R520 core compatibility (Radeon X1000 series).
  • Switched to hlsl shaders for lower memory footprint.
  • Added ribbonbands for all weapons.
  • Improved shader effect quality for many game object surfaces (crystal, lava, water, invisibility, ...).
  • ReturnToDungeonHeart spell now opens a portal that can be used to travel back. This will not work in old saved games however.Allow switching the game language in the in-game options.
New minor features and improvements:
  • Goblins fetch their gold from a gold pile in throne room, not from the room-center.
  • Shift-Click in attribute panel now increases an attribute by 10 points.
  • Increased default autosave interval to 30 minutes.
  • Dungeon displacement can now be deactivated in options.
  • Rotating camera with right or middle mouse depends now on setting in options.
  • Added low shader quality option for improved performance on less capable hardware.
  • Allow selecting 720p resolution in options.
  • Added configuration option to deactive build-after-teardown.
  • Added buff loop animation for heroes.
  • Tweaked several game textures to reduce memory footprint.
  • Custom game: buy spawn credits with soul energy.
  • Custom game: Hero entrances can have a "spawn now" button.
  • Custom game: Increase or decrease hero level with soul energy.
  • Heroes don't cast townportal if they didn't learn the spell yet.
  • Enhanced GUI modding hooks.
  • Improved memory monitoring, which can be disabled in config.
  • Improved performance of displacement texture.
  • Included more sound effects.
  • Optimised some models, for improved rendering performance.
  • Clip mouse cursor to game window in fullscreen mode, for multimonitor setups.
  • Custom game list now shows the map type.
  • Minor improvement of positions for all wall gimmicks in the sunken temple setting.
  • Tweaked tooltips of campaign map challenges.Minor balancing improvements.
Fixes:
  • Fixed several reported crashes.
  • Various minor map fixes.
  • Fixed tortured heroes not running away after being freed by the champion.
  • Fixed Minos special attack spells.
  • Fixed displacement bugs on GeForce 7XXX series cards in maps with multiple dungeon levels.
  • Fixed: Sentries didn't stop moving when they died during patrol (sliding bodies).
  • Fixed problem with Alt+Tab during startup and in campaign map.
  • Fixed rare audio crash if audio device was lost during the game (e.g. unplugging audio cable).Repaired some challenges.
 
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