Magicka Updated Released

Updates to Magicka have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixed issues/bugs

  • UPnP will no longer crash the game.
  • Lack of playable avatar will no longer crash the game.
  • Improved reports on disconnect and connection failed.
  • Game crash on startup due to old gamer with long name fixed.
  • Game terminates properly on crash.
  • Save data wipe bug on multiplayer disconnect fixed.
  • Boss crashes in Chapter 6 and 12 fixed.
  • Servers limited to 4 simultaneous steam users.
  • Players that have not selected a slot when the game starts is kicked.
  • Server browser no longer displays games of a different version.
  • Version miss match check.
  • No longer possible to bounce between islands in Chapter 6
  • Fixed interrupted dialog from Vlad in Chapter 6.
  • Fixed trigger sequence in Chapter 9.
  • Chapter 12 boss damage texture added.
  • Fixed a bug where a client was locked in an animation.
  • Delayed message from steam no longer forces player into game.Challenges are now playable using the French version

New features/balancing

  • Added version number in menu.
  • Added server password. (player requested feature)Default undie-time changed to 0.5s (Staff of the Dead)
Known Issues

  • Beam spells merging sometimes crashes game with stack overflow (for real)
  • Chat still awkwardly positioned.
  • Self-shields sometimes get out of sync
  • Players are still able to have multiple summons
  • Server list sorting not implemented
  • Network congestion on high ping (>400ms) connections still problematic.
  • Game stutters slightly on some systems despite good performance (cause known, fix pending)
  • Steam attempts to install XNA framework every time game is launched or rare occasionGame sometimes hogs uplink bandwidth - (Being researched)
 
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