Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a client crash bug caused by overflow of the audio cache
  • Fixed a bug that allowed server browser network activity to continue after choosing a server

  • Team Fortress 2
    • Added new promo items
    • Unlocked the "What's in the Sandvich Box?"
    • Unlocked the "What's in the Companion Square Box?"
    • Fixed a server crash related to Demoman bot AI
    • Updated the Tin Pot to use the correct skin for each style
    • Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
    • Updated the localization files
    • Updated Mann vs. Machine
      • Matchmaking search criteria supports selecting multiple missions
      • Mann Up servers will retry notification of mission victory to game coordinator, to ensure loot is eventually granted in the case of service disruption
      • Matchmaking will prevent late joining into the a server near the end of the last wave
      • Added a new currency UI element to indicate money that is active in the world
      • Added the tour number to the information on the scoreboard
      • Fixed the Medigun overheal duration attribute causing the overheal effect to decay faster, rather than slower
      • Added the ability to buy projectile penetration for the Crusader's Crossbow
      • Fixed a false positive for the achievement "Clockwork Carnage"
      • Added a new command "bot_hurt"
        • Parameters -name [bot name], -team [red/blue/all], -damage [amount]
      • Fixed the Demoman shields not saving their upgrades upon round reset
    • Updated koth_king
      • Reflections fixed for the floors and some glass windows
      • Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map
      • Modified light pole to merge bulb and pole into a single model for perf
      • Fixed location where mini-sentries can shoot through a bush without being seen
      • Clipping pass
      • Added glass on footbridge roof and lights nearby
      • Prop reduction for perf
      • Some props changed to non-solid for player mobility
      • Adjusted health and ammo in various spots
    • Community requests:
      • Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or not teammates push each other away when occupying the same space
      • Add a new server ConVar "tf_arena_override_team_size" to allow server owners to set the maximum team size in arena mode
 
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