Now Available on Steam - Totally Accurate Battle Simulator

Totally Accurate Battle Simulator is Now Available on Steam!

Be the leader of wobblers from ancient lands, spooky places, and fantasy worlds. Watch them fight in simulations made with the wobbliest physics system ever created, make your own wobblers in the unit creator and send your army off to fight your friends in multiplayer.

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a round timer to cp_powerhouse
  • Updated/Added some tournament medals
  • Updated the localization files

Dota 2 Update - February 19th, 2021

- Fixed the interaction of Earthshaker's Aghanim's Shard and a few other hero spells that blocked pathing (notably Nature's Prophet's Sprout). Earthshaker cannot walk through other blockers when he has a Shard, he can only walk through Fissure blockers.

Portal 2 - Update

An update has been released for Portal 2.

- Implemented a Vulkan render backend (currently accessible through the -vulkan command line parameter).
- Improved compile time for Perpetual Training Initiative puzzles.
- Improved advanced video settings descriptions.
- Made the game Hi-DPI aware.
- Smarter default video settings.
- Improved resolution of player avatars throughout the game.
- Players can now be invited to play co-op on controller.
- Button text contrast and padding has been improved when using a controller.
- Implemented a 360° Spin action.
- The portalgun is now correctly affected by dynamic lights (projected textures) in the scene.
- Improved client-side prediction for coop play.
- Added the ability for workshop levels to pack particles into their map with a particles/map_manifest.txt
- Misc. rendering optimizations.
- Added an icon to the game on Linux.
- Removed the "Trading Coming Soon" button.
Bug Fixes:
- Fixed a crash on startup that could happen on Linux.
- Fixed a crash that could occur in some community test chambers using BEEMod on Linux.
- Fixed the credits being corrupted on Linux.
- Fixed the intro videos for acts 2 and 3 not playing on Linux.
- Fixed the game starting in the top left corner of the screen on Linux.
- Fixed a crash in the PeTI if you placed a light strip above a laser catcher on the floor and linked it to a fizzler.
- Fixed the fizzler not playing the retract animation when turned off in new PeTI maps.
- Fixed being able to copy 'uncopyable' items in the PeTI leading to invalid/broken levels.
- Fixed some items in PeTI not maintaining their portalability state when expanding the chamber boundaries.
- Fixed a crash if PeTI avatars could not be retrieved.
- Fixed Cave Johnson's lines not progressing when playing queued workshop levels.
- Fixed a memory leak that could occur when changing levels.
- Fixed a bug where you could no longer ping/taunt via mouse/keyboard if you have ever used a controller.
- Fixed the ping menu being visible when quick pinging on controller.
- Fixed the game instructor not respecting input types for respective players in split-screen mode.
- Fixed rumble not being respected for respective players in split-screen mode.
- Fixed the wrong avatar being used if playing coop after playing a workshop level.
- Fixed the OnFiredPortal2 output not firing.
- Fixed some text being duplicated on the screen multiple times.

Left 4 Dead 2 - Update

An update has been released for Left 4 Dead 2.

- Quick Match option for all modes allows players to prefer "Official Servers Only" or "Any Servers"
- Added localized UI and subtitles for Vietnamese
- Increased string commands per second limit to fix some false disconnects
- Prevent manually initiating some talker responses that trigger longer conversations
- Fixed color correction for some maps where it was missing or incorrect
- Fixed melee animation while carrying a fireworks crate
- Fixed M60 not using the correct walk calm animation
- MP5 changed to the slightly better rifle reload animation
- SG552 changed to use assault rifle animations and military sniper zoom animations
- Fixed incorrect sound cue for player infected when a survivor dies
- Changed some mob onslaughts to classic panic events in the L4D mutation
- Boomer bile slows tanks in Tank Run mutation
- Several Rocket Dude mutation fixes and performance improvements
- New survivor alert response rules for intense combat situations
- Scripting:
• Fire the "KilledZombie" response concept when killing a Witch.
• New "EntityOutputs" class containing functions to manipulate entity output connections.
○ GetNumElements, GetOutputTable, HasOutput, HasAction, AddOutput, RemoveOutput
• Expanded response rules testbed.

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