Updates to Delve Deeper have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Delve Deeper should now run on the Intel GMA onboard family of GPUs
- Added speed setting 6 (for instant movement), and re-timed all faster and slower animation modes.
- Added 11 new relics for your enjoyment! They’re super awesome!
- Added a 'Discard' button to the first phase of Tile Selection so you can skip the Tile Drop phase much faster
- The tutorial is now completable with a controller.
- Added a monster spawn cap to the gameplay options menu; allows for control over how many monsters can spawn (max) on a turn.
- Several fixes for achievements
*Opportunist (only unlocks if you win without turning in any gold, gems, or mithril) *Slime’s Sappin Mah Sentry *Blacksmith *Brewmaster *Ties for 0 points no longer count as wins for the purpose of achievements - Added an option to Start In Fullscreen
- Fixed the relic sale bug which was causing the sales display to disappear prematurely.
- Added W,A,S,D support for moving the camera
- Added BACKSPACE support for ending your turn
- Set Tile Rotation and Tile Select Next/Prev to Q and E, for easy use with new mapping
- Added support for hot selecting dwarves on 1, 2, 3, 4, 5
- The map can now be panned while you have a dwarf selected to move.
- Updated the controls screen to reflect the aforementioned changes and inform people that 'Fullscreen' is on F12.
- The game must now be in focus to register mouse clicks
- Mimics now glow!
- Mimics (also) no longer display warning axes if they are the only monster present on a hex!
- The camera will not focus on mobs unless they are moving into combat on speeds 1 – 5, and will not focus on mobs until combat begins on speed 6
- Fixed a bug with mis-pricing of oogler sales of negative valueFixed hexes on maps that were ‘unreachable’ or ‘imbalanced due to their "reachability"'