Delve Deeper Update Released

Updates to Delve Deeper have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Delve Deeper should now run on the Intel GMA onboard family of GPUs
  • Added speed setting 6 (for instant movement), and re-timed all faster and slower animation modes.
  • Added 11 new relics for your enjoyment! They’re super awesome!
  • Added a 'Discard' button to the first phase of Tile Selection so you can skip the Tile Drop phase much faster
  • The tutorial is now completable with a controller.
  • Added a monster spawn cap to the gameplay options menu; allows for control over how many monsters can spawn (max) on a turn.
  • Several fixes for achievements
    *Opportunist (only unlocks if you win without turning in any gold, gems, or mithril) *Slime’s Sappin Mah Sentry *Blacksmith *Brewmaster *Ties for 0 points no longer count as wins for the purpose of achievements
  • Added an option to Start In Fullscreen
  • Fixed the relic sale bug which was causing the sales display to disappear prematurely.
  • Added W,A,S,D support for moving the camera
  • Added BACKSPACE support for ending your turn
  • Set Tile Rotation and Tile Select Next/Prev to Q and E, for easy use with new mapping
  • Added support for hot selecting dwarves on 1, 2, 3, 4, 5
  • The map can now be panned while you have a dwarf selected to move.
  • Updated the controls screen to reflect the aforementioned changes and inform people that 'Fullscreen' is on F12.
  • The game must now be in focus to register mouse clicks
  • Mimics now glow!
  • Mimics (also) no longer display warning axes if they are the only monster present on a hex!
  • The camera will not focus on mobs unless they are moving into combat on speeds 1 – 5, and will not focus on mobs until combat begins on speed 6
  • Fixed a bug with mis-pricing of oogler sales of negative valueFixed hexes on maps that were ‘unreachable’ or ‘imbalanced due to their "reachability"'
 
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