Dino D-Day Update Released

Updates to Dino D-Day have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


  • Fixed voice chat.
    • No more going into Berserk mode when pounced, in a Dilophosaur's mouth, or other situations that don't make sense.
      • sv_accelerate and sv_airaccelerate are now server configurable. Server Admins, slower-moving dinosaurs have trouble with sv_accelerate under 7 so be careful when adjusting this.
        • Revised Desmatosuchus animations.
          • Team chat messages now show "(Allies)" and "(Axis)" instead of "(TEAM)"
            • Raptor and Dilophosaur claws bug that prevented them from attacking right after spawn is fixed.
              • Added Team Switches to the end of objective-mode rounds. Server admins, if you're doing your own team-switch with a plug-in bear this in mind.
                • Added a Film-Grain slider to the Video options menu. Drag it all the way left to get rid of the film grain effect.
                  • Dilophosaur damage balance. Takes less damage from bullets, takes even less damage from bullets while he's sprinting. We'll monitor community feedback on this and make more adjustments as necessary.
                    • Removed blur effect from the sniper scope. Other small tweaks to the scope, let us know if it feels better. We can work on some more stuff for the next patch.
                      • Added missing resupply crates in Allied spawn in obj_depot. Other map fixes in obj_depot.
                        • Closed raptor exploit in obj_fortress whereby the raptor could gain access to the Allied spawn.
                          • Fixed buggy capture points in obj_fortess which also happened to be culprit for *most* crashes that occur in this map. It will hopefully be more stable for everyone.
                            • Players now get points for healing and for successfully bombing an objective with a satchel.
                              • Changed team ID tags so they are more visible (and round).
 
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