Dota 2 Update Released

Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

HEROES

  • Added Batrider, Huskar, and Jakiro!
  • Ancient Apparition: Fixed a bug with Chilling Touch attack speed reduction display.
  • Ancient Apparition: Fixed a recent bug with Ice Trail path debuff happening a little too early
  • Beastmaster: Fixed Call of the Wild resummoning showing up as a deny.
  • Broodmother: Fixed Poison Sting from affecting Wards.
  • Broodmother: Fixed the wrong web sometimes getting removed when a new one is added.
  • Broodmother: Fixed the Spiderlings and Spiderite passive abilities working on buildings and mechanical units.
  • Broodmother: Fixed Spawn Spiderlings not being a projectile.
  • Broodmother: Fixed Insatiable Hunger being purgable.
  • Broodmother: Fixed Insatiable Hunger bonus damage being considered as base damage.
  • Clockwerk: Fixed Hookshot interaction with alled units and neutrals.
  • Clockwerk: Fixed Hookshot not stunning magic immune units.
  • Clockwerk: Fixed the Hookshot target sometimes being able to run away before he arrives.
  • Clockwerk: Fixed cases where Hookshot would drop you to a lower level if your target was near a ledge
  • Enigma: Fixed Greater Eidolon movement speed.
  • Enigma: Fixed Dire Eidolon armor.
  • Faceless Void: Fixed Chronosphere's interaction with various passives
  • Juggernaut: Fixed Blade Dance working on wards.
  • Kunkka: Fixed Torrent slow not lasting as long as it should.
  • Kunkka: Fixed X Marks The Spot ignoring Linken's Sphere
  • Kunkka: Fixed X Marks The Spot vision revealer not working.
  • Kunkka: Fixed Ghost Ship not having vision.
  • Kunkka: Fixed Ghost Ship's allied buff not reducing spell damage.
  • Mirana: Fixed vision around Arrow when it impacts.
  • Pudge: Fixed cases where Hook would drop the pulled target to a lower level if your target was near a ledge
  • Queen of Pain: Fixed bug in Shadow Strike slow falloff.
  • Queen of Pain: Fixed Scream of Pain not hitting units in fog of war
  • Queen of Pain: Fixed Shadow Strike not being castable on regular units
  • Queen of Pain: Fixed Scream of Pain not hitting invisible units.
  • Queen of Pain: Fixed Shadow Strike not allowing you to deny heroes.
  • Razor: Fixed Eye of the Storm not hitting invisibile units.
  • Riki: Fixed Backstab working on mechanical units.
  • Riki: Fixed Smokescreen working on Ancients.
  • Riki: Fixed the timing on Blink Strike damage.
  • Skeleton King: Fixed Aegis not working on him once he levels up Reincarnation.
  • Skeleton King: Fixed Vampiric Aura on mechanical units.
  • Skeleton King: Fixed Vampiric Aura on denies.
  • Weaver: Fixed sometimes coming out of his invisibility for Geminate Attack.

  • GAMEPLAY
    • Fixed Heart of Tarrasque health regeneration from stacking.
    • Fixed various items and abilities not interrupting channeling when used
    • Fixed being able to revive a courier by upgrading it after it dies.
    • Fixed courier stopping in its position whenever the hero it's delivering items to teleports.
    • Fixed bug that caused illusions generated from a disconnected player to be controllable by the enemy team
    • Fixed Siege units being considered as heroes for Bloodbath's distance check
    • Fixed Chronosphere freezing other units you own
    • Fixed issue that caused issued commands to not be executed immediately.
    • Fixed a slight delay on many commands given to heroes.
    • Fixed Monkey King Bar from proccing on towers.
    • Fixed bloodstone charges stopping at 30.
    • Fixed Armlet active bonus continuing after dropping the item.
    • Fixed Creep Stats reseting after reaching 500.
    • Fixed gold bounty values on creeps after that lane's barracks is down.
    • Fixed Necronomicon not killing its previous units when used again (from Refresher, Tinker's Rearm, etc).
    • Fixed Necronomicon Mana Burn ignoring Linken's Sphere
    • Fixed Fountain mana regeneration being too slow
    • Enabled Broodmother, Skeleton King and Queen of Pain in Captain's Mode.
    • Fixed various stats on necronomicon units
    • Fixed Satyr Hellcallers to only consider units in its vision for deciding when to cast shockwave.
    • Fixed interaction with Roshan on Rocket Flare and Mana Void.
    • Fixed Heart, Urn of Shadows, and Dagger not being properly Disabled by Haunt.
    • Fixed a performance hitch when creating illusions.
    • Fixed towers not revearling invisible non-hero units (spiderlings, hawk, etc).
    • Wildkin Warchief's Tornado will now follow the target enemy you right-click instead of giving an error message.
    • Fixed Kobold Taskmaster HP.
    • Fixed Centaur Outrunner Armor and Damage.
    • Fixed Attack type on Centaur Chief.
    • Fixed small wolf's attack, armor and attack range.
    • Fixed Enraged Wildkin level and XP bounty.
    • Fixed Acquisition range on various neutrals.
    • Fixed various minor inconsistencies on unit stats.

  • UI
    • Added a commendation system, which allows you to commend players who made your game a happier experience, and report anyone being hostile. You can commend or report a player by clicking their name in the main menu, in-game scoreboard or end game score screen.
    • Added shop hotkey labels for shop category buttons.
    • Clicking or control clicking a unit now selects all units of that type onscreen instead of globally.
    • Player Perspective now shows shop and shop search text.
    • Tiny's Toss will now show an error message if he has nothing near him to toss when he reaches cast range.
    • When disarmed (Ghost Scepter, Decrepify, etc.), you can now right-click or attack-move-click on enemies to move toward them. The "Can't Attack" error will not appear until you reach attack range of the enemy.
    • Shift-queued orders that become invalid by the time they are executed will now show an error message.
    • Added an error message for when your shift-order-queue is full.
    • Fixed a problem where certain orders could be ignored if a player tried to execute them just before they became invalid, especially with a slow connection to the server. An appropriate error message will now be displayed in these cases.
    • Fixed losing key input when you search the shop with the chat up
    • Fixed a bug where you could swap a stash item with a channeling teleport scroll and still finish the teleport.
    • Fixed not being able to see your last hit gold effect through fog of war.
    • Fixed playing gold sound and visuals for things that give zero gold bounty.
    • Fixed a control group bug when Enchantress takes one of Chen's converted units.
    • Improved the accuracy of matchmaking parties of players. Note that this may increase party matchmaking wait time.
    • In matchmaking, servers are now selected before matches are ready.
    • Tooltip hover for hero stats and gold is more responsive.
    • HP Bars no longer lose some accuracy when the target is very low HP.
    • Fixed Necronomicon Level 2 & 3 Manaburn hotkey not working.
    • Added a new hotkey setting to select all units you own other than your hero (unbound by default).
    • Fixed the scoreboard and stats panels not updating while the game is paused.

  • VISUALS
    • Added a specific minibash effect for extremely short stuns.
    • Updated Queen of Pain's base attack to better match her color scheme.
    • Updated shadow strike.
    • Fixed lifesteal effects not being owned by their owner which resulted in them not properly culling in fog of war.
    • Added Spell Block effect to Roshan.
    • Adjusted the tower projectile collision so that projectiles will actually reach towers before exploding.
    • Detailed outer cliffs.
    • Added falling rock lava splashes added to dire base background.
    • Added Dire side moths.

  • AUDIO
    • Frost Armor sound effect now plays when the buff is refreshed.
    • Added Broodmother's Spiderling's voice code.
    • Heroes can now talk while dead as long as they just want to comment on a Victory or Loss.
    • Fixed a bug that prevented heroes from commenting on a rune pickup.

  • BOTS
    • Bots will now attack non-hero enemies.
    • Bots now want to attack couriers and Juggernaut Bot's Healing Ward.
    • Bots are now very unlikely to break off attacking when the target is stunned or slowed.
    • Bots will now buy dust/gem when playing against Sand King.
    • Increased the bonus-to-attack when a human pings a target.
    • Increased the impact of human pings for lane defends and pushes.
    • Fixed issue where tower pings from Dire players weren't working.
    • Pinging enemy heroes will also increase the desire for a Team Roam.
    • Tightened up the precision of pinging -
    • bots should no longer think you're asking for a lane push when you ping on an enemy that's near a tower.
    • Bots now know to move to healing auras if they need some healing and aren't desperately retreating. Currently works with Juggernaut's Healing Ward and Witch Doctor's Restoration Aura.
    • Bots will now prioiritize interrupting units that are channeling.
    • Fixed a number of cases where bots were getting stuck trying to use an item on an invalid (magic immune, invulnerable, etc) target.
    • Improved bot target-selection logic for Eul's Scepter.
    • Improved bot Diffusal Blade usage -
    • it will no longer cast it on retreating targets that have an incoming stun.
    • Improved Orchid usage -
    • bots will now use it to break channels.
    • Improved Urn usage -
    • bots will no longer worry about using it on allies that are being hit by creeps.
    • Bots now take damage on their own Barracks and Ancient much more seriously.
    • Bots are now better about defending the proper lane when in-base.
    • Bots should tunnelvision less on tower pushes when enemy heroes are nearby.
    • Slightly increased bot desire to attack the enemy Ancient.
    • Bots will no longer do Roshan when any lane needs to be defended.
    • Bots now announce when they're leaving Roshan.
    • Human players now need to be a bit further into a lane to claim it for laning purposes at the beginning of a game.
    • Bots should spam chat less about roaming and returning.
    • Bots should be much less likely to go for runes if a human with a bottle is on their team.
    • Fixed Tiny's build so he will use his final grow.
    • Fixed bug that was causing bots to be too timid late-game if they happened to be in a lane.
    • Decreased lane push desire when there are enemy heroes nearby.
    • Fixed a bug where bots didn't think they could purchase their next item if it would require selling an item.
    • Bots should be significiantly more likely to spot farming targets and roam to gank as a team.
    • Reduced spamminess of bot chat when pushing a lane.
    • Reduced bot willingness to tank a tower.
    • Slightly reduced the desire to push a tower when their potential co-pushers aren't nearby.
    • Fixed bots repurchasing a courier when their flying courier uses shield.
    • Bots should be better about picking stuff up from base late-game when they don't have any more pressing desires.
    • Added Team Roam chat announcements.
    • Bots will no longer defer all runes to humans with bottles when all the human heroes are dead.
    • Increased attack desire when a number of nearby allies are attacking, which makes bots more decisive in teamfights.
 
Back
Top