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Euro Truck Simulator 2 Updated

Discussion in 'Steam Updates' started by FSOwner, July 23, 2013.

  1. FSOwner

    FSOwner FS Owner

    VEHICLES
    *All new truck Iveco Stralis Hi-Way with tuning upgrades
    *Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator
    *DAF: fixed speed gauge display in UK trucks, fixed exhaust
    *Majestic: Fixed disappearing of the doorsteps
    *Renault: Fixed blinkers
    *Man: Fixed material issues
    *Fixed wrong lod on flat bed trailer
    *Overweight trailer: Fixed position of wheel and mudguards
    *Cistern trailer: Fixed position of wheel and mudguards
    *Log trailer: Added front white lights
    *Fix shadow casters for some upgrades
    *AI cars: the lamps are visible from greater distance at night
    *Fixed shader issues with auxilary lights for all trucks

    SIMULATION
    *Reworked force feedback feature
    *Engine torque simulation improvements. Idle throttle and clutch changes.
    *Many new physical properties added to the simulation model. All dashboard gauges are simulation based now
    *There is config variable in console "g_pedal_clutch_range", that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)
    *Fuel consumption during engine idle fixed

    GAMEPLAY
    *Redesigned Job Market's job listing to be able scroll through all jobs
    *The speed limiter can be now disabled in Options screen.
    *Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral.
    *Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse
    *Ferry route length displayed in the job selection.
    *Loan installments are properly rounded up and displayed, improved timing of loan payments
    *Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed
    *There is config variable in console "g_income_factor", that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0)
    *World map can be closed by same key that opens it (default key M)

    MAP
    *Fixed navigation lines on UK variant roundabout
    *Hundreds map fixes, tweaking and prettyfications
    *A2 highway completed (as in real life 2 lane highway) including tollgates
    *New road leading south from Szczecin in Poland
    *Fix - added some no-weather areas placed under some bridges to avoid rain appearing there
    *Wrongly set border between France and Belgium fixed
    *Grass, terrains and rocks intersecting walls of some tunnels fixed
    *Tons of other minor map fixes

    MODELS
    *Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later)
    *Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill
    *New small tollgates in Poland on A2 road
    *Fixed animations of various pedestrians

    CODE
    *Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and "spikes" for more even framerate
    *Added SDK for telemetry output, pilot testing with kind help of www.fanaleds.de
    *It is possible to skip the intro animation using a -nointro parameter
    *Fixed garage name in player truck relocation UI
    *Rain probability in both corner values ensures infinite weather duration
    *Weather can change after time fast forward
    *The save slot selection is shown after profile selection if there was problem with automatic load
    *There is config variable in console "s_rumble_enabled", that can enable/disable sound of rumble stripes on the roads
    *Increased range of non-linerity slider in controller option screen
    *Fix potential crash related to recent Nvidia Optimus drivers changes
    *Added more job-start autosaves
    *Improved robustness to mod removals
    *Improved behavior of input wizard
    *Improved efficiency of memory pool usage
    *Renamed game.log and game.crash files to game.log.txt and game.crash.txt
    *Improved behavior of non-widescreen resolutions while driving
    *Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 - three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars
    *The game will reset jobs whenever it detects certain changes in data
    *Added Georgian language to the game

    SOUND
    *Money sound played only on important events
    *Air brake sound fixed

    STEAM
    *Game will pause when Steam overlay appears
    *Steam notifications are positioned on the opposite side of the screen than Route Advisor

    MODDING
    *New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors.
    *Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod.
    *As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.

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