Garry's Mod 10 Standalone

slayeri

FS Member
Garry's Mod 10 [Final][Non-Steam][Standalone]




Code:
The ultimate version of Garry's Mod was released on Steam, Valve's content delivery system, on November 29, 2006. Most players familiar with Garry's Mod previous to its commercial release refer to it as Garry's Mod 10. The game costs $9.95 (excl. tax,) however it requires a Source engine game to run. Garry's Mod is available as a bundle with Counter-Strike: Source for $24.95 USD. Essentially, almost all functionality within Garry's Mod (tools, constraints, shaders, menus, etc.) is powered by Lua and therefore can be customized or created by the player.

New features and changes include:

* More versatile camera tool.
* Appearance of thrusters can be altered, right down to the effects.
* Player models now visible in vehicles.
* Color-wheel within bloom and colour-gun toolmodes.
* The Physics Gun is able to move any entity. (Except for other players and the map itself)
* Improved client-server interaction.
* Reworked motion-blur.
* Hydraulic tool-gun.
* Motor tool-gun: allows props to automatically rotate. Controllable with the number-pad.
* Winch Constraint tool-gun: a constraint that allows control of a length of rope at set speeds with the number-pad.
* Keep upright tool-gun
* Hoverball tool-gun: attaches hovering balls to objects and hovers them at set heights. They will allow players to make more complex flying machines as well as aid in steering such objects.
* Inflator tool-gun: allows different parts of ragdolls to be inflated or deflated.
* A finger posing tool.
* A "Trails" tool. If attached to any physical object, creates a trail of user-defined particles when in movement.
* A lightbulbs tool.
* A Morphing Effect that allows the player's view to be distorted, in a watermarked position on the screen, this is still beta.
* A higher-quality Depth of field effect with a more intuitive interface. Can select the focal point by clicking at the point.
* The new spawn menu has a configurable system of categories and filters from a base list of all of the resources available and will also automatically generate icons for spawnable items, eliminating both the need to produce icons for every object in the world and keep up with new releases, and concerns about not covering third-party creations.
* From the videos and screenshots, it appears that the connections are now dynamic.


More on
Code:
www.garrysmod.com

Lots of addons here:
Code:
www.garrysmod.org


Release info
Code:
Features:
-> Standalone
-> Non-Steam
-> New installer
-> New launcher
-> Supports LAN game or Non-Steam servers
-> Optimized download size
-> Includes all shaders,models,materials
-> Supports all maps,mods and addons
-> You can also expect many new addons and maps in future.



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Filefactory.com
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Interchangeable.


Code:
mike_sushi_rapidspool_war-board.net

Link checked on Sun Dec 30, 2007 4:05 pm [sarkar]


Addons:


Counter Strike: Source Addon




Quote:
iNFORMATION FOR COUNTER STRIKE ADDON:
*VERY SMALL SIZE (110MB!)
*INCLUDES ALL NEEDED GAME CONTENT (WITH PLAYBLE WEAPONS TOO) FOR PLAYING EXCEPT MAPS
*FIXED SOME MISSING TEXTURES AND SOUNDS
*SIMPLE INSTALLATION



Code:
http://adf.ly/qMxZr
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Code:
mike_sushi



Dark Messiah Addon




Quote:
iNFORMATION FOR DARK MESSIAH ADDON:
*VERY SMALL SIZE (200MB!)
*INCLUDES ALL NEEDED GAME CONTENT FOR PLAYING
*FIXED SOME MISSING TEXTURES
*SIMPLE INSTALLATION



Code:

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Code:
mike_sushi


Day of Defeat Addon




Quote:
iNFORMATION FOR DAY OF DEFEAT ADDON:
*VERY SMALL SIZE (90MB!)
*INCLUDES ALL NEEDED GAME CONTENT FOR PLAYING EXCEPT MAPS
*FIXED SOME MISSING TEXTURES
*SIMPLE INSTALLATION



Code:

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Code:
mike_sushi




Updates:

01.09.2007 - Half-Life 2 Addon
Code:
http://adf.ly/qMxfI
05.01.2008 - Garry's.Mod.v10.Final.FIX.1-MiKeSuShI
Code:
http://adf.ly/qMxgL

23.12.2007 - Addons Pack #1 for Garry's Mod 10 Final
Code:
http://adf.ly/qMxhN




Thanks goes to mike_sushi
 
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